project-settings

project-settings is a command for Claude Code from AmaniDawn/DGame. It costs 0 tokens per session (2,564 once invoked), scanned A, a copy of project-settings, MIT.

A set of commands for reading and changing Unity project-wide settings, including audio, graphics, input, physics, player, quality, tags, layers, and time.

In plain words
What is it for?
Use it to inspect settings or update supported project configuration, such as physics behaviour, input options, quality levels, and time settings.
Why use it?
It avoids searching through many settings panels and helps preview changes before applying them. Changes require explicit confirmation and are not undoable with the usual undo shortcut.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md).

Good fit Use it to inspect settings or update supported project configuration, such as physics behaviour, input options, quality levels, and time settings.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/amanidawn/dgame/project-settings
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/AmaniDawn/DGame

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-settings

README.md
[![agentmods](https://agentmods.dev/badge/commands/amanidawn/dgame/project-settings/github.svg)](https://agentmods.dev/commands/amanidawn/dgame/project-settings)
Your own site
<a href="https://agentmods.dev/commands/amanidawn/dgame/project-settings"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/project-settings/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for project-settings

Your own site · 80×15
<a href="https://agentmods.dev/commands/amanidawn/dgame/project-settings"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/project-settings.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,564 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02564
Opus 5.5 $0.00000 $0.01026
Sonnet 5.5 $0.00000 $0.00513
Haiku 4.5 $0.00000 $0.00256

Measured 20d ago against content hash cffdc0337837, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

project-settings scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to project-settings — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

GameUnity/Packages/com.unity.pipeline/Documentation~/commands/project-settings.md · 240 lines

How it starts

The opening of the file, as written. The whole thing — 240 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project settings commands

Read and change a representative slice of Unity's project-wide settings (Audio, Graphics, Input, Physics, Player, Quality, Tags & Layers, Time). get_* commands read a group's current values into a ProjectSettingsResponse; set_* commands mutate them through the shared confirm/dry_run convention, so confirm=true is required to apply and dry_run=true previews the change without applying it. Every command in this group is MainThreadRequired = true. On a set_*, omitted fields are left unchanged, and the group is re-read after the write so the response reflects the resulting state. Settings writes are not undoable via Ctrl+Z.

get_audio_settings

Read project Audio settings (volume, rolloff scale, doppler factor).

No parameters.

Returns: ProjectSettingsResponse Notes: MainThreadRequired = true.

set_audio_settings

Change project Audio settings. Requires confirm=true; use dry_run to preview.

Parameter Required Default Description
settings no – Fields to change; omitted fields are left unchanged (fields below).
confirm no false Apply the change. Without it the call is refused.
dry_run no false Preview the change without applying it.

settings fields:

Field Required Default Description
volume no – Global audio volume (0..1).
rolloffScale no – Global rolloff scale.
dopplerFactor no – Global doppler factor.

Returns: ProjectSettingsResponse Notes: MainThreadRequired = true. confirm=true required to apply; supports dry_run.

get_graphics_settings

Read GraphicsSettings (default render pipeline).

No parameters.

Returns: ProjectSettingsResponse Notes: MainThreadRequired = true.

set_graphics_settings

Set the default render pipeline asset. Requires confirm=true; use dry_run to preview.

Read the full file on GitHub · 240 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago First seen · 240 lines · 0 tokens per session scan A cffdc0337837

Subscribe to this mod's changes

project-settings is a command published in the GitHub repository AmaniDawn/DGame (173 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,564 tokens. A static security scan graded it A with 0 findings. It is 100% identical to project-settings, differing in 0 lines, and is treated as a copy.