game-studio-orchestration

game-studio-orchestration is a command for Claude Code from furkantokkan/agent-foundry. It costs 20 tokens per session (135 once invoked), scanned A, original, MIT.

A coordination workflow for game-development tasks across different disciplines. It assigns ownership, manages isolated work areas, sequences handoffs, and handles Unity work that needs one editor at a time.

In plain words
What is it for?
Use it to coordinate tracked tasks, parallel work, Unity operations, verification, and handoffs between game-development roles.
Why use it?
It prevents conflicting edits and unclear responsibility when several people or automated workers handle related game tasks.

Command for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Good fit Use it to coordinate tracked tasks, parallel work, Unity operations, verification, and handoffs between game-development roles.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/furkantokkan/agent-foundry/game-studio-orchestration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-studio-orchestration

README.md
[![agentmods](https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/game-studio-orchestration/github.svg)](https://agentmods.dev/commands/furkantokkan/agent-foundry/game-studio-orchestration)
Your own site
<a href="https://agentmods.dev/commands/furkantokkan/agent-foundry/game-studio-orchestration"><img src="https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/game-studio-orchestration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-studio-orchestration

Your own site · 80×15
<a href="https://agentmods.dev/commands/furkantokkan/agent-foundry/game-studio-orchestration"><img src="https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/game-studio-orchestration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 135 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00135
Opus 5.5 $0.00008 $0.00054
Sonnet 5.5 $0.00004 $0.00027
Haiku 4.5 $0.00002 $0.00014

Measured 2d ago against content hash 462012990543, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-29, from the pricing page.

Security

Grade A, and why

game-studio-orchestration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/game-studio-orchestration.md · 11 lines

What it actually says

/game-studio-orchestration

Use the agent-orchestration skill in this invocation. Preserve all raw arguments and existing authorization; do not add a second scheduler. If the skill is unavailable, report it and stop coordination.

User arguments: $ARGUMENTS

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · -24 lines · -7 tokens per session 462012990543
  2. 5d ago First seen · 35 lines · 27 tokens per session scan A 550dc5f11db4

Subscribe to this mod's changes

game-studio-orchestration is a command published in the GitHub repository furkantokkan/agent-foundry (10 stars, last pushed today), licensed MIT. It adds 20 tokens to every session and 135 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.