team-audio

team-audio is a command for Claude Code from furkantokkan/agent-foundry. It costs 0 tokens per session (100 once invoked), scanned A, original, MIT.

A coordinated workflow for taking game audio from creative direction through implementation. It brings together audio, sound, technical-art, and gameplay-programming roles.

In plain words
What is it for?
Use it to plan and implement a game's audio pipeline, including direction, sound design, technical setup, and gameplay integration.
Why use it?
It keeps sound design and the technical work needed to put audio into the game aligned.

Command for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: mentions Codex.

Good fit Use it to plan and implement a game's audio pipeline, including direction, sound design, technical setup, and gameplay integration.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/furkantokkan/agent-foundry/team-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-audio

README.md
[![agentmods](https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/team-audio/github.svg)](https://agentmods.dev/commands/furkantokkan/agent-foundry/team-audio)
Your own site
<a href="https://agentmods.dev/commands/furkantokkan/agent-foundry/team-audio"><img src="https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/team-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-audio

Your own site · 80×15
<a href="https://agentmods.dev/commands/furkantokkan/agent-foundry/team-audio"><img src="https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/team-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 100 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00100
Opus 5.5 $0.00000 $0.00040
Sonnet 5.5 $0.00000 $0.00020
Haiku 4.5 $0.00000 $0.00010

Measured 5d ago against content hash 6b9558a0053f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-30, from the pricing page.

Security

Grade A, and why

team-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/team-audio.md · 12 lines

What it actually says

/team-audio

Use the team-audio Codex skill for this request. If this workflow references Claude-only agents, treat those names as role guidance and follow Codex's active skills, global instructions, and local repository rules.

User arguments: $ARGUMENTS

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 12 lines · 0 tokens per session scan A 6b9558a0053f

Subscribe to this mod's changes

team-audio is a command published in the GitHub repository furkantokkan/agent-foundry (10 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 100 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.