unity-dev

unity-dev is a command for Claude Code from furkantokkan/agent-foundry. It costs 20 tokens per session (274 once invoked), scanned A, original, MIT.

A Unity development workflow that applies a repository's architecture, ownership, automation, and verification rules while implementing a task.

In plain words
What is it for?
Use it to implement Unity features or fixes, perform required preflight checks, and verify changed behavior with focused tests and compilation evidence.
Why use it?
It reduces accidental changes to shared assets and keeps new code consistent with the project's established structure and policies.

Command for Claude Code

Written for Claude Code: argument-hint in frontmatter. Also seen: mentions Codex.

Good fit Use it to implement Unity features or fixes, perform required preflight checks, and verify changed behavior with focused tests and compilation evidence.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/furkantokkan/agent-foundry/unity-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-dev

README.md
[![agentmods](https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/unity-dev/github.svg)](https://agentmods.dev/commands/furkantokkan/agent-foundry/unity-dev)
Your own site
<a href="https://agentmods.dev/commands/furkantokkan/agent-foundry/unity-dev"><img src="https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/unity-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-dev

Your own site · 80×15
<a href="https://agentmods.dev/commands/furkantokkan/agent-foundry/unity-dev"><img src="https://agentmods.dev/badge/commands/furkantokkan/agent-foundry/unity-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 274 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00274
Opus 5.5 $0.00008 $0.00110
Sonnet 5.5 $0.00004 $0.00055
Haiku 4.5 $0.00002 $0.00027

Measured 5d ago against content hash ce5e5a3cd25d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-30, from the pricing page.

Security

Grade A, and why

unity-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/unity-dev.md · 30 lines

What it actually says

Unity Game Dev

Use the unity-game-dev Codex skill for this request. Add clean-oop-architecture only when the task involves architecture, DI, naming, testability, or refactoring.

Treat the complete block below as one raw input and preserve quoted paths, logs, references, and constraints:

Read repository instructions and run a read-only Unity preflight before any Editor mutation. Preserve the established composition model inside each bounded context. Existing ServiceLocator/container usage may remain there; otherwise use the repository's accepted Onity policy for genuinely new greenfield work. Do not introduce new Zenject/Extenject, VContainer, UniRx, R3, or MessagePipe usage, and do not add Onity or another package without explicit authorization.

Keep MonoBehaviours thin, plain C# logic testable, and naming consistent with the canonical m_/s_/k_ policy when no narrower convention exists. Declare allowed paths, forbidden paths, and one writer for every serialized asset. Verify changed behavior with focused tests and Unity compilation evidence.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 30 lines · 20 tokens per session scan A ce5e5a3cd25d

Subscribe to this mod's changes

unity-dev is a command published in the GitHub repository furkantokkan/agent-foundry (10 stars, last pushed today), licensed MIT. It adds 20 tokens to every session and 274 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.