Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/a11y-plan)<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/a11y-plan"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/a11y-plan/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/a11y-plan"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/a11y-plan.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00017 | $0.01651 |
| Opus 5 | $0.00009 | $0.00826 |
| Sonnet 5 | $0.00003 | $0.00330 |
| Haiku 4.5 | $0.00002 | $0.00165 |
Grade A, and why
a11y-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 224 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Accessibility Implementation Plan
Generate a complete accessibility roadmap for a game or major feature.
Process
- Gather game information (genre, platforms, current state)
- Assess current accessibility level
- Identify all gaps by pillar
- Prioritize by impact and effort
- Create phased implementation plan
Required Information
Ask the user for:
- Game genre and core mechanics
- Target platforms
- Current accessibility features (if any)
- Timeline constraints
- Platform certification requirements
Output Format
# Accessibility Implementation Plan: [Game Name]
## Project Overview
**Genre:** [Genre]
**Platforms:** [List]
**Current A11y Level:** [None/Basic/Intermediate/Advanced]
**Target Level:** [Basic/Intermediate/Advanced/Exemplary]
---
## Gap Analysis
### Visual Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Subtitles | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Text sizing | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Colorblind support | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| High contrast | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Screen reader | [Yes/No/Partial] | [Required/Recommended] | [Description] |
### Motor Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Remapping | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Toggle options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Timing adjustments | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| One-handed support | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Difficulty options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
### Cognitive Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Quest/objective log | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Tutorial replay | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Speed options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Save system | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Clear language | [Yes/No/Partial] | [Required/Recommended] | [Description] |
### Auditory Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Subtitles | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Closed captions | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Visual audio cues | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Volume controls | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Mono audio | [Yes/No/Partial] | [Required/Recommended] | [Description] |
---
## Platform Requirements
### [Platform 1]
**Certification Requirements:**
- [ ] [Requirement 1]
- [ ] [Requirement 2]
- [ ] [Requirement 3]
**Current Compliance:** [Pass/Fail/At Risk]
**Gaps to Close:** [List]
[Repeat for each platform]
---
## Implementation Phases
### Phase 1: Foundations (Critical Path)
**Goal:** Meet minimum requirements, address blocking issues
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
**Exit Criteria:** [What "done" looks like]
### Phase 2: Core Accessibility
**Goal:** Achieve solid baseline accessibility
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
**Exit Criteria:** [What "done" looks like]
### Phase 3: Enhanced Accessibility
**Goal:** Go beyond minimum, serve more players
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
**Exit Criteria:** [What "done" looks like]
### Phase 4: Polish & Excellence (If Time Allows)
**Goal:** Exemplary accessibility
| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |
---
## Technical Considerations
### Systems to Build
| System | Purpose | Dependencies |
|--------|---------|--------------|
| [System] | [What it enables] | [What it needs] |
### Integration Points
- [Where accessibility hooks into existing systems]
### Testing Requirements
- [How to test each feature]
- [Who should test (include disabled testers)]
---
## Accessibility Menu Design
Accessibility ├── Visual │ ├── Subtitle Size [Small/Medium/Large/XL] │ ├── Subtitle Background [Off/Dark/Solid] │ ├── Colorblind Mode [Off/Protanopia/Deuteranopia/Tritanopia] │ ├── High Contrast [Off/On] │ └── UI Scale [80%/100%/120%/150%] ├── Audio │ ├── Master Volume [Slider] │ ├── Music Volume [Slider] │ ├── SFX Volume [Slider] │ ├── Voice Volume [Slider] │ ├── Mono Audio [Off/On] │ └── Visual Sound Indicators [Off/On] ├── Controls │ ├── Button Remapping [→] │ ├── Stick Sensitivity [Slider] │ ├── Vibration [Off/Light/Full] │ ├── Hold/Toggle Options [→] │ └── Auto-Aim [Off/Light/Strong] └── Gameplay ├── Difficulty [Options] ├── Game Speed [50%/75%/100%] ├── Extended Timers [Off/On] └── Auto-Skip QTEs [Off/On]
---
## Communication Plan
### In-Game
- First-run accessibility prompt
- Accessibility options always 1-2 taps away
- Context-sensitive tips
### Marketing
- Include accessibility in store descriptions
- Tag with accessibility features
- Create accessibility-focused media
---
## Success Metrics
| Metric | Target |
|--------|--------|
| Platform certification | [Pass all] |
| Basic features complete | [100%] |
| Player accessibility complaints | [<X per month] |
| Accessibility reviews positive | [Target] |
---
## Resources & References
- [Relevant guidelines links]
- [Tools to use]
- [Consultants/testers to engage]
---
*Plan created [Date]. Review at each milestone.*
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 224 lines · 17 tokens per session scan A 8c65c49fa961
a11y-plan is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 17 tokens to every session and 1,651 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
status
Show 3d-design team status and recent activity.
unity-optimize
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.