a11y-plan

a11y-plan is a command for Claude Code from sponticelli/gamedev-claude-plugins. It costs 17 tokens per session (1,651 once invoked), scanned A, original, MIT.

A command that creates a roadmap for making a game accessible to more players, including people with visual, hearing, motor, or other access needs.

In plain words
What is it for?
Use it to assess features such as subtitles, text sizing, colorblind support, and high contrast, then plan implementation in phases.
Why use it?
It compares the game's current accessibility with its target level and turns missing support into prioritized work.

Command for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the accessibility plugin — 2 commands, 1 agent shipped together

Good fit Use it to assess features such as subtitles, text sizing, colorblind support, and high contrast, then plan implementation in phases.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/sponticelli/gamedev-claude-plugins/a11y-plan
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install accessibility, the plugin that ships this one along with the rest of its 2 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for a11y-plan

README.md
[![agentmods](https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/a11y-plan/github.svg)](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/a11y-plan)
Your own site
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/a11y-plan"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/a11y-plan/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for a11y-plan

Your own site · 80×15
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/a11y-plan"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/a11y-plan.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,651 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.01651
Opus 5 $0.00009 $0.00826
Sonnet 5 $0.00003 $0.00330
Haiku 4.5 $0.00002 $0.00165

Measured 9d ago against content hash 8c65c49fa961, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

a11y-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/accessibility/commands/a11y-plan.md · 224 lines

How it starts

The opening of the file, as written. The whole thing — 224 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Accessibility Implementation Plan

Generate a complete accessibility roadmap for a game or major feature.

Process

  1. Gather game information (genre, platforms, current state)
  2. Assess current accessibility level
  3. Identify all gaps by pillar
  4. Prioritize by impact and effort
  5. Create phased implementation plan

Required Information

Ask the user for:

  • Game genre and core mechanics
  • Target platforms
  • Current accessibility features (if any)
  • Timeline constraints
  • Platform certification requirements

Output Format

# Accessibility Implementation Plan: [Game Name]

## Project Overview
**Genre:** [Genre]
**Platforms:** [List]
**Current A11y Level:** [None/Basic/Intermediate/Advanced]
**Target Level:** [Basic/Intermediate/Advanced/Exemplary]

---

## Gap Analysis

### Visual Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Subtitles | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Text sizing | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Colorblind support | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| High contrast | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Screen reader | [Yes/No/Partial] | [Required/Recommended] | [Description] |

### Motor Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Remapping | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Toggle options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Timing adjustments | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| One-handed support | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Difficulty options | [Yes/No/Partial] | [Required/Recommended] | [Description] |

### Cognitive Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Quest/objective log | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Tutorial replay | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Speed options | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Save system | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Clear language | [Yes/No/Partial] | [Required/Recommended] | [Description] |

### Auditory Accessibility
| Feature | Current State | Target | Gap |
|---------|---------------|--------|-----|
| Subtitles | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Closed captions | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Visual audio cues | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Volume controls | [Yes/No/Partial] | [Required/Recommended] | [Description] |
| Mono audio | [Yes/No/Partial] | [Required/Recommended] | [Description] |

---

## Platform Requirements

### [Platform 1]
**Certification Requirements:**
- [ ] [Requirement 1]
- [ ] [Requirement 2]
- [ ] [Requirement 3]

**Current Compliance:** [Pass/Fail/At Risk]
**Gaps to Close:** [List]

[Repeat for each platform]

---

## Implementation Phases

### Phase 1: Foundations (Critical Path)
**Goal:** Meet minimum requirements, address blocking issues

| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |

**Exit Criteria:** [What "done" looks like]

### Phase 2: Core Accessibility
**Goal:** Achieve solid baseline accessibility

| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |

**Exit Criteria:** [What "done" looks like]

### Phase 3: Enhanced Accessibility
**Goal:** Go beyond minimum, serve more players

| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |

**Exit Criteria:** [What "done" looks like]

### Phase 4: Polish & Excellence (If Time Allows)
**Goal:** Exemplary accessibility

| Feature | Description | Effort | Owner |
|---------|-------------|--------|-------|
| [Feature] | [What to build] | [Days/Weeks] | [Team/Person] |

---

## Technical Considerations

### Systems to Build
| System | Purpose | Dependencies |
|--------|---------|--------------|
| [System] | [What it enables] | [What it needs] |

### Integration Points
- [Where accessibility hooks into existing systems]

### Testing Requirements
- [How to test each feature]
- [Who should test (include disabled testers)]

---

## Accessibility Menu Design

Accessibility ├── Visual │ ├── Subtitle Size [Small/Medium/Large/XL] │ ├── Subtitle Background [Off/Dark/Solid] │ ├── Colorblind Mode [Off/Protanopia/Deuteranopia/Tritanopia] │ ├── High Contrast [Off/On] │ └── UI Scale [80%/100%/120%/150%] ├── Audio │ ├── Master Volume [Slider] │ ├── Music Volume [Slider] │ ├── SFX Volume [Slider] │ ├── Voice Volume [Slider] │ ├── Mono Audio [Off/On] │ └── Visual Sound Indicators [Off/On] ├── Controls │ ├── Button Remapping [→] │ ├── Stick Sensitivity [Slider] │ ├── Vibration [Off/Light/Full] │ ├── Hold/Toggle Options [→] │ └── Auto-Aim [Off/Light/Strong] └── Gameplay ├── Difficulty [Options] ├── Game Speed [50%/75%/100%] ├── Extended Timers [Off/On] └── Auto-Skip QTEs [Off/On]


---

## Communication Plan

### In-Game
- First-run accessibility prompt
- Accessibility options always 1-2 taps away
- Context-sensitive tips

### Marketing
- Include accessibility in store descriptions
- Tag with accessibility features
- Create accessibility-focused media

---

## Success Metrics

| Metric | Target |
|--------|--------|
| Platform certification | [Pass all] |
| Basic features complete | [100%] |
| Player accessibility complaints | [<X per month] |
| Accessibility reviews positive | [Target] |

---

## Resources & References

- [Relevant guidelines links]
- [Tools to use]
- [Consultants/testers to engage]

---

*Plan created [Date]. Review at each milestone.*

Read the full file on GitHub · 224 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 224 lines · 17 tokens per session scan A 8c65c49fa961

Subscribe to this mod's changes

a11y-plan is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 17 tokens to every session and 1,651 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.