asset-list

asset-list is a command for Claude Code from sponticelli/gamedev-claude-plugins. It costs 14 tokens per session (456 once invoked), scanned A, original, MIT.

A command that turns a game feature or area description into a structured list of the art and other assets needed. The list groups items such as characters, environments, props, effects, interface elements, and animations.

In plain words
What is it for?
Use it to plan the assets for a game feature, record variants and priorities, and estimate the scope of the art workload.
Why use it?
It makes the production work easier to plan by showing what must be created, how important each item is, and where reuse may be possible.

Command for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the art plugin — 2 commands, 2 agents shipped together

Good fit Use it to plan the assets for a game feature, record variants and priorities, and estimate the scope of the art workload.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/sponticelli/gamedev-claude-plugins/asset-list
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install art, the plugin that ships this one along with the rest of its 2 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-list

README.md
[![agentmods](https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/asset-list/github.svg)](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/asset-list)
Your own site
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/asset-list"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/asset-list/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-list

Your own site · 80×15
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/asset-list"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/asset-list.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 14 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 456 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00014 $0.00456
Opus 5 $0.00007 $0.00228
Sonnet 5 $0.00003 $0.00091
Haiku 4.5 $0.00001 $0.00046

Measured 9d ago against content hash dac353382b95, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

asset-list scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/art/commands/asset-list.md · 63 lines

What it actually says

Asset List Generator

Create a comprehensive asset list from a feature description.

Output Format

# Asset List: [Feature/Area Name]

## Summary
| Category | Count | Complexity |
|----------|-------|------------|
| [Category] | [#] | [L/M/H] |
**Total Unique Assets:** [#]
**Estimated Reuse %:** [%]

## Characters
| ID | Name | Description | Priority | Variants |
|----|------|-------------|----------|----------|
| CHR_01 | [Name] | [Brief desc] | [H/M/L] | [#] |

## Environment
| ID | Name | Description | Priority | Tileable |
|----|------|-------------|----------|----------|
| ENV_01 | [Name] | [Brief desc] | [H/M/L] | [Y/N] |

## Props
| ID | Name | Description | Priority | Interactive |
|----|------|-------------|----------|-------------|
| PRP_01 | [Name] | [Brief desc] | [H/M/L] | [Y/N] |

## VFX
| ID | Name | Description | Priority | Looping |
|----|------|-------------|----------|---------|
| VFX_01 | [Name] | [Brief desc] | [H/M/L] | [Y/N] |

## UI Elements
| ID | Name | Description | Priority | States |
|----|------|-------------|----------|--------|
| UI_01 | [Name] | [Brief desc] | [H/M/L] | [#] |

## Animation
| ID | Asset | Animation | Priority | Frames/Length |
|----|-------|-----------|----------|---------------|
| ANI_01 | [Asset ID] | [Name] | [H/M/L] | [#/sec] |

## Reuse Opportunities
[Assets that can be shared, kit-bashed, or repurposed]

## Dependencies
[Assets that block other work]

## Notes
[Special considerations]

Generate based on user's feature description.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 63 lines · 14 tokens per session scan A dac353382b95

Subscribe to this mod's changes

asset-list is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 14 tokens to every session and 456 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.