Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/cert-checklist)<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/cert-checklist"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/cert-checklist.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00011 | $0.01141 |
| Opus 5 | $0.00005 | $0.00571 |
| Sonnet 5 | $0.00002 | $0.00228 |
| Haiku 4.5 | $0.00001 | $0.00114 |
Grade A, and why
cert-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Certification Checklist Generator
Create a certification requirements checklist for a specific platform.
Context Gathering
Before generating the checklist, understand the context:
Identify Platform
- Which platform is this for?
- What's the current TRC/XR version?
- Regional variations?
- Special programs (indie, Game Pass, etc.)?
Understand Game Features
- What features does the game have?
- Online or offline only?
- Multiplayer modes?
- User-generated content?
- In-app purchases?
Check Project Status
- Where in development?
- What's already been tested?
- Known problem areas?
- Previous certification experience?
Identify Scope
- First submission or update?
- Full checklist or focused areas?
- All features or specific subset?
Use this context to create relevant checklist.
Output Format
# Certification Checklist: [Platform Name]
## Overview
**Platform:** [Platform]
**TRC/XR version:** [Version]
**Game features:** [Key features affecting cert]
**Last updated:** [Date]
## Quick Reference
### Legend
- [ ] Not tested
- [x] Passed
- [!] Failed (needs fix)
- [~] Waiver requested
- [N/A] Not applicable
### Priority
- **P0** - Blocking, must pass
- **P1** - High priority, likely blocking
- **P2** - Medium priority
- **P3** - Low priority
## System Requirements
### Boot & Initialization [P0]
- [ ] Game boots without error
- [ ] Loading screens display correctly
- [ ] No debug/placeholder text visible
- [ ] EULA/Terms display on first boot
- [ ] Region-appropriate content on start
### Save System [P0]
- [ ] Auto-save functions correctly
- [ ] Manual save available and works
- [ ] Save corruption handled gracefully
- [ ] Full storage handled appropriately
- [ ] Save data validated on load
- [ ] Progress saves to correct user
### Suspend/Resume [P0]
- [ ] Quick resume works correctly
- [ ] State preserved accurately
- [ ] Audio resumes correctly
- [ ] Network reconnects appropriately
- [ ] Controller reconnects
## User Management
### Account Handling [P0]
- [ ] Sign-in required at appropriate times
- [ ] Sign-out handled gracefully
- [ ] Profile switch handled
- [ ] Guest accounts work correctly
- [ ] Multiple user support
### Privacy [P1]
- [ ] Privacy settings respected
- [ ] Data collection disclosed
- [ ] Parental controls work
- [ ] COPPA compliance (if applicable)
## Input & Controllers
### Controller Support [P0]
- [ ] All required controllers work
- [ ] Button prompts correct for controller
- [ ] Prompts update when controller changes
- [ ] All actions achievable with controller
### Controller States [P0]
- [ ] Disconnect during gameplay
- [ ] Disconnect during save
- [ ] Reconnect handling
- [ ] Low battery handling
### Accessibility [P1]
- [ ] Button remapping available
- [ ] Colorblind options (if applicable)
- [ ] Text size options (if applicable)
- [ ] Required accessibility features
## Network Features
### Connectivity [P0]
- [ ] Offline mode available (if applicable)
- [ ] Connection loss handled
- [ ] Reconnection works
- [ ] Timeout handling
- [ ] NAT type handling
### Online Features [P0]
- [ ] Friends list integration
- [ ] Matchmaking functions
- [ ] Voice chat (if applicable)
- [ ] Content sharing (if applicable)
- [ ] Leaderboards (if applicable)
### Commerce [P0]
- [ ] IAP functions correctly
- [ ] Purchase flow compliant
- [ ] Restore purchases works
- [ ] Price display correct
- [ ] Transaction failures handled
## Platform Features
### Achievements/Trophies [P1]
- [ ] All achievements obtainable
- [ ] Unlock conditions correct
- [ ] Hidden achievements appropriate
- [ ] Points/grades comply
### Cloud Features [P1]
- [ ] Cloud save works
- [ ] Conflict resolution
- [ ] Sync status indicated
- [ ] Offline play syncs later
### Platform Integration [P2]
- [ ] Share/streaming features
- [ ] Activity feeds (if applicable)
- [ ] Platform-specific features
## Content & Ratings
### Age Rating [P0]
- [ ] Rating accurate
- [ ] Content descriptors accurate
- [ ] No undisclosed content
- [ ] Regional requirements met
### Localization [P1]
- [ ] All required languages present
- [ ] Text fits in UI
- [ ] No truncation
- [ ] Localized prompts
## Performance
### Technical [P0]
- [ ] Frame rate requirements met
- [ ] Load time requirements met
- [ ] No crashes after extended play
- [ ] Memory requirements met
### Stability [P0]
- [ ] 8+ hour soak test passed
- [ ] Stress test passed
- [ ] No reproducible crashes
- [ ] No soft locks
## Issue Tracking
| ID | Severity | Description | Status |
|----|----------|-------------|--------|
| | | | |
## Notes
[Additional notes and observations]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 206 lines · 11 tokens per session scan A eec5b7c1eeb4
cert-checklist is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 11 tokens to every session and 1,141 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
cert-check
Review the current state against certification and platform compliance expectations.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
status
Show 3d-design team status and recent activity.
unity-optimize
Profile and optimize performance — uses MCP profiler for frame timing, memory, rendering stats. Identifies bottlenecks and applies fixes.