cert-checklist

cert-checklist is a command for Claude Code from sponticelli/gamedev-claude-plugins. It costs 11 tokens per session (1,141 once invoked), scanned A, original, MIT.

A command that creates a checklist of certification requirements for a particular game platform, based on the platform version, region, game features, and submission stage.

In plain words
What is it for?
Use it to prepare a first submission or update, track passed and failed checks, and focus testing on features such as multiplayer, user-created content, or in-app purchases.
Why use it?
It turns platform rules into a focused testing list, so important requirements and known problem areas are less likely to be missed before submission.

Command for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the certification plugin — 3 commands, 3 agents shipped together

Good fit Use it to prepare a first submission or update, track passed and failed checks, and focus testing on features such as multiplayer, user-created content, or in-app purchases.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/sponticelli/gamedev-claude-plugins/cert-checklist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install certification, the plugin that ships this one along with the rest of its 3 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cert-checklist

README.md
[![agentmods](https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/cert-checklist.svg)](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/cert-checklist)
Your own site
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/cert-checklist"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/cert-checklist.svg" alt="Measured on agentmods" height="20"></a>
Per session 11 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,141 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00011 $0.01141
Opus 5 $0.00005 $0.00571
Sonnet 5 $0.00002 $0.00228
Haiku 4.5 $0.00001 $0.00114

Measured 7d ago against content hash eec5b7c1eeb4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

cert-checklist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/certification/commands/cert-checklist.md · 206 lines

How it starts

The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Certification Checklist Generator

Create a certification requirements checklist for a specific platform.

Context Gathering

Before generating the checklist, understand the context:

Identify Platform

  • Which platform is this for?
  • What's the current TRC/XR version?
  • Regional variations?
  • Special programs (indie, Game Pass, etc.)?

Understand Game Features

  • What features does the game have?
  • Online or offline only?
  • Multiplayer modes?
  • User-generated content?
  • In-app purchases?

Check Project Status

  • Where in development?
  • What's already been tested?
  • Known problem areas?
  • Previous certification experience?

Identify Scope

  • First submission or update?
  • Full checklist or focused areas?
  • All features or specific subset?

Use this context to create relevant checklist.

Output Format

# Certification Checklist: [Platform Name]

## Overview
**Platform:** [Platform]
**TRC/XR version:** [Version]
**Game features:** [Key features affecting cert]
**Last updated:** [Date]

## Quick Reference

### Legend
- [ ] Not tested
- [x] Passed
- [!] Failed (needs fix)
- [~] Waiver requested
- [N/A] Not applicable

### Priority
- **P0** - Blocking, must pass
- **P1** - High priority, likely blocking
- **P2** - Medium priority
- **P3** - Low priority

## System Requirements

### Boot & Initialization [P0]
- [ ] Game boots without error
- [ ] Loading screens display correctly
- [ ] No debug/placeholder text visible
- [ ] EULA/Terms display on first boot
- [ ] Region-appropriate content on start

### Save System [P0]
- [ ] Auto-save functions correctly
- [ ] Manual save available and works
- [ ] Save corruption handled gracefully
- [ ] Full storage handled appropriately
- [ ] Save data validated on load
- [ ] Progress saves to correct user

### Suspend/Resume [P0]
- [ ] Quick resume works correctly
- [ ] State preserved accurately
- [ ] Audio resumes correctly
- [ ] Network reconnects appropriately
- [ ] Controller reconnects

## User Management

### Account Handling [P0]
- [ ] Sign-in required at appropriate times
- [ ] Sign-out handled gracefully
- [ ] Profile switch handled
- [ ] Guest accounts work correctly
- [ ] Multiple user support

### Privacy [P1]
- [ ] Privacy settings respected
- [ ] Data collection disclosed
- [ ] Parental controls work
- [ ] COPPA compliance (if applicable)

## Input & Controllers

### Controller Support [P0]
- [ ] All required controllers work
- [ ] Button prompts correct for controller
- [ ] Prompts update when controller changes
- [ ] All actions achievable with controller

### Controller States [P0]
- [ ] Disconnect during gameplay
- [ ] Disconnect during save
- [ ] Reconnect handling
- [ ] Low battery handling

### Accessibility [P1]
- [ ] Button remapping available
- [ ] Colorblind options (if applicable)
- [ ] Text size options (if applicable)
- [ ] Required accessibility features

## Network Features

### Connectivity [P0]
- [ ] Offline mode available (if applicable)
- [ ] Connection loss handled
- [ ] Reconnection works
- [ ] Timeout handling
- [ ] NAT type handling

### Online Features [P0]
- [ ] Friends list integration
- [ ] Matchmaking functions
- [ ] Voice chat (if applicable)
- [ ] Content sharing (if applicable)
- [ ] Leaderboards (if applicable)

### Commerce [P0]
- [ ] IAP functions correctly
- [ ] Purchase flow compliant
- [ ] Restore purchases works
- [ ] Price display correct
- [ ] Transaction failures handled

## Platform Features

### Achievements/Trophies [P1]
- [ ] All achievements obtainable
- [ ] Unlock conditions correct
- [ ] Hidden achievements appropriate
- [ ] Points/grades comply

### Cloud Features [P1]
- [ ] Cloud save works
- [ ] Conflict resolution
- [ ] Sync status indicated
- [ ] Offline play syncs later

### Platform Integration [P2]
- [ ] Share/streaming features
- [ ] Activity feeds (if applicable)
- [ ] Platform-specific features

## Content & Ratings

### Age Rating [P0]
- [ ] Rating accurate
- [ ] Content descriptors accurate
- [ ] No undisclosed content
- [ ] Regional requirements met

### Localization [P1]
- [ ] All required languages present
- [ ] Text fits in UI
- [ ] No truncation
- [ ] Localized prompts

## Performance

### Technical [P0]
- [ ] Frame rate requirements met
- [ ] Load time requirements met
- [ ] No crashes after extended play
- [ ] Memory requirements met

### Stability [P0]
- [ ] 8+ hour soak test passed
- [ ] Stress test passed
- [ ] No reproducible crashes
- [ ] No soft locks

## Issue Tracking

| ID | Severity | Description | Status |
|----|----------|-------------|--------|
| | | | |

## Notes
[Additional notes and observations]

Read the full file on GitHub · 206 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 206 lines · 11 tokens per session scan A eec5b7c1eeb4

Subscribe to this mod's changes

cert-checklist is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 7mo ago), licensed MIT. It adds 11 tokens to every session and 1,141 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.