sfx-list

sfx-list is a command for Claude Code from sponticelli/gamedev-claude-plugins. It costs 16 tokens per session (554 once invoked), scanned A, original, MIT.

A command that creates an organized list of the sound effects needed for a game feature or area.

In plain words
What is it for?
Use it to list player, enemy, environmental, object, and interface sounds, including variations, looping needs, priorities, and notes.
Why use it?
It prevents important sounds from being missed and gives audio work clear priorities and categories.

Command for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the audio plugin — 2 commands, 2 agents shipped together

Good fit Use it to list player, enemy, environmental, object, and interface sounds, including variations, looping needs, priorities, and notes.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/sponticelli/gamedev-claude-plugins/sfx-list
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install audio, the plugin that ships this one along with the rest of its 2 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sfx-list

README.md
[![agentmods](https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/sfx-list/github.svg)](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/sfx-list)
Your own site
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/sfx-list"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/sfx-list/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sfx-list

Your own site · 80×15
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/sfx-list"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/sfx-list.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 16 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 554 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.00554
Opus 5 $0.00008 $0.00277
Sonnet 5 $0.00003 $0.00111
Haiku 4.5 $0.00002 $0.00055

Measured 9d ago against content hash 7d00434de67f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

sfx-list scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/audio/commands/sfx-list.md · 68 lines

What it actually says

SFX List Generator

Create a comprehensive sound effect list from a feature description.

Output Format

# SFX List: [Feature/Area Name]

## Summary
| Category | Count | Priority Breakdown |
|----------|-------|-------------------|
| [Category] | [#] | H:[#] M:[#] L:[#] |
**Total Unique Sounds:** [#]
**Estimated Variations:** [#]

## Player Sounds
| ID | Name | Description | Priority | Variations | Notes |
|----|------|-------------|----------|------------|-------|
| PLR_01 | [Name] | [Description] | [H/M/L] | [#] | [Notes] |

## Enemy/NPC Sounds
| ID | Name | Description | Priority | Variations | Notes |
|----|------|-------------|----------|------------|-------|
| NPC_01 | [Name] | [Description] | [H/M/L] | [#] | [Notes] |

## Environmental Sounds
| ID | Name | Description | Priority | Looping | Notes |
|----|------|-------------|----------|---------|-------|
| ENV_01 | [Name] | [Description] | [H/M/L] | [Y/N] | [Notes] |

## Object/Prop Sounds
| ID | Name | Description | Priority | Variations | Notes |
|----|------|-------------|----------|------------|-------|
| OBJ_01 | [Name] | [Description] | [H/M/L] | [#] | [Notes] |

## UI Sounds
| ID | Name | Description | Priority | Notes |
|----|------|-------------|----------|-------|
| UI_01 | [Name] | [Description] | [H/M/L] | [Notes] |

## Ambience
| ID | Name | Description | Priority | Length |
|----|------|-------------|----------|--------|
| AMB_01 | [Name] | [Description] | [H/M/L] | [mm:ss] |

## Music Cues
| ID | Name | Trigger | Type | Priority |
|----|------|---------|------|----------|
| MUS_01 | [Name] | [When plays] | [Loop/Stinger] | [H/M/L] |

## Reuse Opportunities
[Sounds that can be shared or pitch-shifted]

## Dependencies
[Sounds needed for other systems]

## Notes
[Special considerations, middleware needs, etc.]

Generate based on user's feature description.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 68 lines · 16 tokens per session scan A 7d00434de67f

Subscribe to this mod's changes

sfx-list is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 16 tokens to every session and 554 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.