submission-plan

submission-plan is a command for Claude Code from sponticelli/gamedev-claude-plugins. It costs 10 tokens per session (1,245 once invoked), scanned A, original, MIT.

A command that creates a timeline and plan for submitting a game to platform certification, the review process required before release on some platforms.

In plain words
What is it for?
Use it to plan submissions for one or more platforms, including target dates, simultaneous or staggered releases, day-one patches, resources, and regional requirements.
Why use it?
It organizes platform deadlines, testing, release sequencing, and known risks so certification work is planned around the launch date.

Command for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the certification plugin — 3 commands, 3 agents shipped together

Good fit Use it to plan submissions for one or more platforms, including target dates, simultaneous or staggered releases, day-one patches, resources, and regional requirements.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/sponticelli/gamedev-claude-plugins/submission-plan
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sponticelli/gamedev-claude-plugins

Made for: Claude Code.

Or install certification, the plugin that ships this one along with the rest of its 3 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for submission-plan

README.md
[![agentmods](https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/submission-plan/github.svg)](https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/submission-plan)
Your own site
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/submission-plan"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/submission-plan/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for submission-plan

Your own site · 80×15
<a href="https://agentmods.dev/commands/sponticelli/gamedev-claude-plugins/submission-plan"><img src="https://agentmods.dev/badge/commands/sponticelli/gamedev-claude-plugins/submission-plan.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,245 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.01245
Opus 5 $0.00005 $0.00622
Sonnet 5 $0.00002 $0.00249
Haiku 4.5 $0.00001 $0.00125

Measured 9d ago against content hash a05a10f40658, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

submission-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/certification/commands/submission-plan.md · 177 lines

How it starts

The opening of the file, as written. The whole thing — 177 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Submission Plan Generator

Create a certification submission timeline and plan.

Context Gathering

Before generating the submission plan, understand the project:

Identify Targets

  • Which platforms?
  • Target release date?
  • Simultaneous or staggered release?
  • Day-one patch strategy?

Understand Current State

  • Development phase?
  • Content complete?
  • Known blockers?
  • Previous certification experience?

Check Resources

  • Who handles submissions?
  • Testing capacity?
  • Platform relationships?
  • Budget for certification?

Identify Constraints

  • Hard deadlines?
  • Marketing commitments?
  • Platform launch windows?
  • Regional requirements?

Use this context to create realistic plan.

Output Format

# Submission Plan: [Game Title]

## Overview
**Target release:** [Date]
**Platforms:** [List with priority]
**Submission lead:** [Name]
**Strategy:** [Simultaneous/Staggered]

## Platform Summary

| Platform | Target Submit | Expected Result | Release |
|----------|---------------|-----------------|---------|
| [Platform] | [Date] | [Date] | [Date] |

## Timeline

### Visual Timeline

Week -8 -7 -6 -5 -4 -3 -2 -1 0 │ │ │ │ │ │ │ │ │ │ │ │ │ └─Submission────│ │ │ │ │ │ │ │ └─Final fixes───────────│ │ │ │ └─Internal cert testing─────────│ │ RELEASE


### Detailed Timeline

#### [Platform 1]
| Milestone | Date | Owner | Deliverables |
|-----------|------|-------|--------------|
| Code complete | [Date] | [Who] | Final build |
| Content complete | [Date] | [Who] | All assets |
| Internal cert 1 | [Date] | [Who] | Test report |
| Fix period | [Date-Date] | [Who] | Bug fixes |
| Internal cert 2 | [Date] | [Who] | Verification |
| Prepare submission | [Date] | [Who] | Package ready |
| Submit | [Date] | [Who] | Submitted |
| Review period | [Date-Date] | - | Awaiting result |
| Response window | [Date-Date] | [Who] | Handle feedback |
| Expected pass | [Date] | - | Certification |
| Resubmit buffer | [Date] | [Who] | If needed |
| Release | [Date] | [Who] | Launch |

[Repeat for each platform]

## Submission Package Preparation

### Build Requirements
| Item | Status | Owner | Due |
|------|--------|-------|-----|
| Final build | [Status] | [Who] | [Date] |
| Build notes | [Status] | [Who] | [Date] |
| Known issues doc | [Status] | [Who] | [Date] |
| Test credentials | [Status] | [Who] | [Date] |

### Documentation
| Document | Status | Owner | Due |
|----------|--------|-------|-----|
| Game description | [Status] | [Who] | [Date] |
| Feature list | [Status] | [Who] | [Date] |
| Network features | [Status] | [Who] | [Date] |
| Privacy policy | [Status] | [Who] | [Date] |

### Assets
| Asset | Status | Owner | Due |
|-------|--------|-------|-----|
| Store icons | [Status] | [Who] | [Date] |
| Screenshots | [Status] | [Who] | [Date] |
| Trailer | [Status] | [Who] | [Date] |
| Key art | [Status] | [Who] | [Date] |

## Risk Assessment

| Risk | Probability | Impact | Mitigation |
|------|-------------|--------|------------|
| Save system issues | [H/M/L] | [H/M/L] | [Action] |
| Network failures | [H/M/L] | [H/M/L] | [Action] |
| Late content | [H/M/L] | [H/M/L] | [Action] |
| Platform delays | [H/M/L] | [H/M/L] | [Action] |

## Contingency Plans

### If First Submission Fails
**Available time:** [Days for resubmit]
**Priority process:** [How to fast-track fixes]
**Resubmission target:** [Date]

### If Multiple Resubmissions Needed
**Impact on release:** [What changes]
**Communication plan:** [How to handle]
**Maximum delay:** [How late can we go]

## Team Responsibilities

| Role | Person | Responsibilities |
|------|--------|------------------|
| Submission lead | [Name] | Overall coordination |
| QA lead | [Name] | Testing, bug triage |
| Dev lead | [Name] | Fix implementation |
| Producer | [Name] | Stakeholder comms |
| Platform contact | [Name] | Platform relationship |

## Communication Plan

### Internal Updates
- Daily standups during cert period
- Issue tracker for all cert bugs
- Slack channel for cert team

### External Updates
- Platform: [How/when to communicate]
- Publisher: [How/when to update]
- Marketing: [Launch readiness updates]

## Success Criteria

### For Submission
- [ ] All blockers fixed
- [ ] Internal cert passed
- [ ] All materials ready
- [ ] Team available for response

### For Launch
- [ ] Certification passed
- [ ] Day-one patch ready (if applicable)
- [ ] Store pages live
- [ ] Marketing aligned

Read the full file on GitHub · 177 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 177 lines · 10 tokens per session scan A a05a10f40658

Subscribe to this mod's changes

submission-plan is a command published in the GitHub repository sponticelli/gamedev-claude-plugins (15 stars, last pushed 8mo ago), licensed MIT. It adds 10 tokens to every session and 1,245 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.