automated-smoke-test

automated-smoke-test is a command for Claude Code from striderZA/OpenCodeGameStudios. It costs 13 tokens per session (42 once invoked), scanned A, original, MIT.

A command for running an automated smoke test through an engine MCP. A smoke test is a quick check that the main parts of a system still work.

In plain words
What is it for?
Checking a game or other engine-based project after changes.
Why use it?
It provides a repeatable basic check without requiring a full manual test.

Command for Claude Code

Written for Claude Code: a Claude Code command (commands/*.md). Also seen: installed under .agents/ (shared by several agents).

Good fit Checking a game or other engine-based project after changes.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/striderza/opencodegamestudios/automated-smoke-test
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for automated-smoke-test

README.md
[![agentmods](https://agentmods.dev/badge/commands/striderza/opencodegamestudios/automated-smoke-test/github.svg)](https://agentmods.dev/commands/striderza/opencodegamestudios/automated-smoke-test)
Your own site
<a href="https://agentmods.dev/commands/striderza/opencodegamestudios/automated-smoke-test"><img src="https://agentmods.dev/badge/commands/striderza/opencodegamestudios/automated-smoke-test/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for automated-smoke-test

Your own site · 80×15
<a href="https://agentmods.dev/commands/striderza/opencodegamestudios/automated-smoke-test"><img src="https://agentmods.dev/badge/commands/striderza/opencodegamestudios/automated-smoke-test.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 13 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 42 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00042
Opus 5.5 $0.00005 $0.00017
Sonnet 5.5 $0.00003 $0.00008
Haiku 4.5 $0.00001 $0.00004

Measured 1mo ago against content hash f2e5941f6e11, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

automated-smoke-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/commands/automated-smoke-test.md · 9 lines

What it actually says

Invokes /automated-smoke-test skill.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 9 lines · 13 tokens per session scan A f2e5941f6e11

Subscribe to this mod's changes

automated-smoke-test is a command published in the GitHub repository striderZA/OpenCodeGameStudios (99 stars, last pushed 13d ago), licensed MIT. It adds 13 tokens to every session and 42 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.