Unity-MCP CLAUDE.md

Unity-MCP CLAUDE.md is an instructions file for coding agents from IvanMurzak/Unity-MCP. It costs 503 tokens per session, scanned A, original, Apache-2.0.

A set of project instructions for an AI assistant working on Unity-MCP. Unity-MCP connects AI tools to the Unity editor and running Unity applications through the Model Context Protocol, a standard way for software tools to exchange actions and data.

In plain words
What is it for?
Use it when building Unity-MCP, updating its server version, changing release settings, or checking the project's constitution and workflows.
Why use it?
It explains the project's separate plugin, command-line tools, tests, and shared server, reducing mistakes when building, running, or changing versioned components.

Instructions file

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/ivanmurzak/unity-mcp/claude-md
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Unity-MCP CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/ivanmurzak/unity-mcp/claude-md.svg)](https://agentmods.dev/instructions/ivanmurzak/unity-mcp/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/ivanmurzak/unity-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/ivanmurzak/unity-mcp/claude-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 503 This file is loaded in full into every session.
When invoked 503 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00503 $0.00503
Opus 5 $0.00251 $0.00251
Sonnet 5 $0.00101 $0.00101
Haiku 4.5 $0.00050 $0.00050

Measured 4d ago against content hash 50f16c628cc7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Unity-MCP CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 25 lines

What it actually says

CLAUDE.md

What This Is

Unity-MCP bridges LLMs (Claude, Cursor, Copilot, etc.) with Unity Editor and Runtime via the Model Context Protocol. Sub-projects: Unity-MCP-Plugin/ (Unity Editor/Runtime plugin), cli/, Installer/, Unity-Tests/.

The MCP server is NOT in this repo — the plugin consumes the shared GameDev-MCP-Server (binary gamedev-mcp-server, release assets gamedev-mcp-server-<rid>.zip, Docker aigamedeveloper/mcp-server) — one engine-agnostic server shared by Unity-MCP, Godot-MCP, and Unreal-MCP. The plugin downloads the release pinned by the ServerVersion constant in Unity-MCP-Plugin/Packages/com.ivanmurzak.unity.mcp/Editor/Scripts/McpServerManager.cs (decoupled from the plugin Version). Server version pin: bumping the consumed server = changing that constant; the pinned v<ServerVersion> release (with all 7 RID zips) must already exist on GameDev-MCP-Server BEFORE cutting a plugin release that pins it.

Build / Run

  • Bump version: .\commands\bump-version.ps1 <version>
  • CI/CD pipelines live in .github/workflows/.

Project Constitution

Non-negotiable principles and architecture constraints: .specify/memory/constitution.md. You MUST read the constitution before performing any code review.

Find Detail In

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 25 lines · 503 tokens per session scan A 50f16c628cc7

Subscribe to this mod's changes

Unity-MCP CLAUDE.md is an instructions file published in the GitHub repository IvanMurzak/Unity-MCP (4,079 stars, last pushed 10d ago), licensed Apache-2.0. It adds 503 tokens to every session, about $0.0025 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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