Instructions file
Claude Code instructions for kyh/vibedgames, covering agent instructions, agent-driven development, what this is, product & business context and key architectural decisions.
45 tagged game, measured the same way as everything else here.
Browse within: engine 5game-development 5
Instructions file
Claude Code instructions for kyh/vibedgames, covering agent instructions, agent-driven development, what this is, product & business context and key architectural decisions.
Instructions file CodexOpenCode
A project instruction file for promptasy’s agent workflow, or the structure used to guide AI coding work. It describes development phases, testing levels, and ways to control testing costs.
Instructions file
A project instruction file for Claude Code, an AI coding assistant, in the promptasy repository. It explains the project’s goals, game design direction, and design principles.
Instructions file CodexOpenCode
AGENTS.md instructions for Fantety/next-engine, a project described as: Next Engine – Multi-platform 2D and 3D game engine with AI.
Instructions file
Instructions for jonradoff/chessmata, covering chessmata, important guidelines for claude code, example user prompts, project structure and installation.
Instructions file
Instructions for shehryarsaroya/agent-eve, covering claude.md — agent eve (né the compact, then agent transfer), 0. 🚨 hard rules, 1. what this is, 2. doc map and 3. state of play (2026-07-26).
Instructions file
Instructions for hackerzhuli/unity_code_mcp, covering unity code mcp server - project rules, project purpose, core objectives, tech stack and core technologies.
Instructions file CodexOpenCode
AGENTS.md instructions for 82deutschmark/arc-explainer, covering agents.md, 1. mission & critical warnings, 2. role, user context & communication, 3. workflow, planning & version control and 4. coding standards & file conventions.
Instructions file
Claude Code instructions for 82deutschmark/arc-explainer, covering claude.md, 1. critical warnings & immediate instructions, 2. role definition & core principles, core principles and design & style guidelines.
commjoen/generated-game-experiment
Instructions file GitHub Copilot
Copilot instructions for commjoen/generated-game-experiment, covering generated game experiment - copilot instructions, working effectively, bootstrap and build, development servers and production preview.
moshehbenavraham/luminaris-quest
Instructions file CodexOpenCode
AGENTS.md instructions for moshehbenavraham/luminaris-quest, covering agents.md, project, tech stack, commands and layout.
moshehbenavraham/luminaris-quest
Instructions file
Claude Code instructions for moshehbenavraham/luminaris-quest, a project described as: Luminari’s Quest – React/Tailwind scaffold for a healing-focused, AI-powered RPG adventure.
moshehbenavraham/luminaris-quest
Instructions file Gemini CLI
Gemini CLI instructions for moshehbenavraham/luminaris-quest, a project described as: Luminari’s Quest – React/Tailwind scaffold for a healing-focused, AI-powered RPG adventure.
Instructions file CodexOpenCode
Repository instructions for AI agents and human contributors working on the topology-gomoku codebase. They define how to choose work locations, branches, permissions, and platform-specific changes.
Instructions file CodexOpenCode
AGENTS.md instructions for s-nems/open-northland, covering agents.md: open northland project contract, repository and legal boundary, non-negotiable rules, code quality and working with content.
Instructions file
Claude Code instructions for s-nems/open-northland, a project described as: A modern, open-source reimplementation of the Cultures game series.
Instructions file
Claude Code instructions for tomholford/mcp-tic-tac-toe, covering mcp-tic-tac-toe, resources, model context protocol, mcp-go and concept.
Instructions file
Instructions for mcp-gtw/demo-game, covering claude.md, what this is, layout (src/app/), client (client/, built with vite) and game rules and where each one lives.
alexconner-79/super-claudio-brothers
Instructions file
Instructions for alexconner-79/super-claudio-brothers, covering super claudio brothers — claude code handoff, what this is, project structure, the supabase leaderboard task and what to do.
Instructions file CodexOpenCode
Instructions for JoakimCarlsson/bastion, covering agents.md — bastion contributor and agent contract, project summary, hard rules — verification (non-negotiable), smoke example and or: docker compose up --build.
Instructions file
Project instructions for the OneShard deep-space sandbox, a headless 4X strategy simulation where players manage civilizations across a persistent universe. They define project commands, API rules, visibility limits, deterministic simulation behavior, and testing practices.