modding MCP servers

5 tagged modding, measured the same way as everything else here.

reframework

01

praydog/re-engine-mcp

MCP server Claude CodeCodexCursor +2

MCP server "reframework" as configured in praydog/re-engine-mcp. Launched with dotnet run --project mcp-server. Needs 1 environment variable to run.

not rated 45 +4 7mo ago A tokens not measured original MIT

cities2-mcp

02

mayor-modder/Cities2-MCP

MCP server Claude CodeCodexCursor +2

Local MCP server and agent skills for Cities: Skylines II wiki knowledge, game encyclopedia lookup, and mod workflows. Runs locally from the cities2-mcp Python package. Needs 3 environment variables to run.

not rated 10 1mo ago A tokens not measured original MIT

hoi4-agent-tools

03

klimPaskov/hoi4-agent-tools

MCP server Claude CodeCodexCursor +2

Build HOI4 mods: focus trees, events, decisions, worlds, GUI previews, docs and AI balance. Runs locally from the hoi4-agent-tools npm package.

not rated 9 +2 4d ago A tokens not measured original Apache-2.0

Goldwep/enfusion-workbench-mcp

MCP server Claude CodeCodexCursor +2

MCP server "enfusion-workbench-mcp" as configured in Goldwep/enfusion-workbench-mcp. Runs locally from the enfusion-workbench-mcp npm package.

not rated 2 28d ago A tokens not measured

covalschi/dayz-agentic-modding-mcp

MCP server Claude CodeCodexCursor +2

MCP server "dayz-agentic-modding-mcp" as configured in covalschi/dayz-agentic-modding-mcp. Runs locally from the dayz-agentic-modding-mcp Python package.

not rated 2 24d ago A tokens not measured GPL-3.0