unreal-vfx

unreal-vfx is a plugin for Claude Code from sideshowroberto/vfx-agent-toolkit. Its token cost is not measured, scanned A, original, MIT.

Unreal Engine 5.8 VFX pipeline via the native UE MCP (ModelContextProtocol plugin + VibeUE toolsets): Blueprint automation, PCG, actor operations, Sequencer, Python scripting.

Plugin for Claude Code

Written for Claude Code: a Claude Code plugin manifest.

Install in Claude Code
/plugin marketplace add sideshowroberto/vfx-agent-toolkit
/plugin install unreal-vfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-vfx

README.md
[![agentmods](https://agentmods.dev/badge/plugins/sideshowroberto/vfx-agent-toolkit/unreal-vfx/github.svg)](https://agentmods.dev/plugins/sideshowroberto/vfx-agent-toolkit/unreal-vfx)
Your own site
<a href="https://agentmods.dev/plugins/sideshowroberto/vfx-agent-toolkit/unreal-vfx"><img src="https://agentmods.dev/badge/plugins/sideshowroberto/vfx-agent-toolkit/unreal-vfx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-vfx

Your own site · 80×15
<a href="https://agentmods.dev/plugins/sideshowroberto/vfx-agent-toolkit/unreal-vfx"><img src="https://agentmods.dev/badge/plugins/sideshowroberto/vfx-agent-toolkit/unreal-vfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Security

Grade A, and why

unreal-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/unreal-vfx/.claude-plugin/plugin.json · 9 lines

What it actually says

{
    "name":  "unreal-vfx",
    "description":  "Unreal Engine 5.8 VFX pipeline via the native UE MCP (ModelContextProtocol plugin + VibeUE toolsets): Blueprint automation, PCG, actor operations, Sequencer, Python scripting.",
    "version":  "2.2.1",
    "author":  {
                   "name":  "Rob Williams"
               }
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 9 lines scan A e421bb5525e7

Subscribe to this mod's changes

unreal-vfx is a plugin published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. Its token cost is not measured: this kind of file is read by the harness, not the model. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.