Blender VFX pipeline via the official Blender MCP (blender.org): modeling, animation, materials, geometry nodes, physics, rendering, sculpting, grease pencil, and ControlNet pass rendering for AI generation.
Guides Blender addon development - operators, UI panels, bpy.props, poll() methods and registration. Use when creating a Blender addon, building an operator or UI panel, or writing Blender Python for a tool.
Keyframe animation, rigging, constraints, and armatures in Blender. Use for animation, rigging, camera movement, or when user mentions "animate," "keyframe," "rig," or "armature.".
Diagnoses and migrates Blender Python API breakage across versions 4.2 to 5.1+ (EEVEENEXT, renamed modifier types and BSDF inputs, VSE strips). Use when a bpy script errors on a newer Blender, or for breaking changes and migration.
Compositor nodes, post-processing, and color grading in Blender. Use for compositing workflows, render pass integration, post-processing, color correction, or when user mentions "compositor," "post-process," "color grade," or "render passes.".
Renders ControlNet conditioning passes from a Blender scene for AI image and video generation - grey clay, normalized depth, cryptomatte EXR, optional wireframe. Use when preparing depth, edge or clay inputs for video models, or crypto mattes for comp.
Procedural modeling using Geometry Nodes in Blender. Use for scattering systems, node trees, parametric design, or when user mentions "procedural," "geometry nodes," "scattering," or "instances.".
Builds 2D and mixed-media animation in Blender with Grease Pencil - strokes, layers, frame-by-frame animation, 2D/3D integration, NPR rendering. Use for 2D or hand-drawn animation, traditional animation, or any grease pencil request.
Creates Blender shader node trees, PBR materials and procedural textures, with EEVEENEXT and Cycles compatibility notes. Use for material creation, shader setups, Principled BSDF inputs, or procedural texturing of parametric geometry.
Sets up Blender physics simulations - particle systems, Mantaflow fluid, smoke and fire, rigid body, soft body, cloth and hair. Use for physics, particle, fluid, cloth or hair simulation requests in Blender.
EEVEENEXT and Cycles rendering, lighting, and render optimization in Blender. Use for rendering setup, lighting, render settings, or when user mentions "render," "lighting," "EEVEE," "Cycles," or "materials.".
Terrain creation, organic modeling, and surface details using Blender sculpting tools. Use for terrain, organic shapes, sculpted details, or when user mentions "sculpt," "terrain," or "organic.".
ComfyUI advanced node patterns - MatchType, Autogrow, DynamicCombo, node expansion, MultiType, wildcard inputs. Use when building complex nodes with dynamic inputs, type matching, or node expansion.
ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.
ComfyUI data types - IMAGE, LATENT, MASK, CONDITIONING, MODEL, CLIP, VAE, AUDIO, VIDEO, 3D types, widget types, and custom types. Use when working with ComfyUI tensors, model types, or defining input/output data types.
ComfyUI frontend JavaScript extensions - hooks, widgets, sidebar tabs, commands, settings, toasts, dialogs. Use when adding UI features to custom nodes, creating custom widgets, or extending the ComfyUI frontend.
ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
ComfyUI custom node project structure - directory layout, init.py, registration, requirements.txt, publishing, WEBDIRECTORY. Use when setting up a new custom node project, packaging nodes, or publishing to the registry.
ComfyUI pipeline via the ComfyUI MCP and Comfy CLI, with optional ComfyUIFL-MCP for live canvas operations: workflow analysis, node/model requirements mapping, and headless generation guidance, plus the previs-to-photoreal anchor keyframe recipe for reference-guided video generation.
★not rated 16 22d agoA
tokens not measured
MIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: