sideshowroberto

104 mods across 1 repository, 16 stars between them.

blender-vfx

01

sideshowroberto/vfx-agent-toolkit

Plugin Claude Code

Blender VFX pipeline via the official Blender MCP (blender.org): modeling, animation, materials, geometry nodes, physics, rendering, sculpting, grease pencil, and ControlNet pass rendering for AI generation.

not rated 16 22d ago A tokens not measured MIT

blender-specialist

02

sideshowroberto/vfx-agent-toolkit

Agent Claude Code

Expert in Blender workflows via official Blender MCP. Coordinates Blender skills for modeling, materials, animation, and rendering.

not rated 16 22d ago A 27 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Guides Blender addon development - operators, UI panels, bpy.props, poll() methods and registration. Use when creating a Blender addon, building an operator or UI panel, or writing Blender Python for a tool.

not rated 16 22d ago A 47 tokens MIT

blender-animation

04

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Keyframe animation, rigging, constraints, and armatures in Blender. Use for animation, rigging, camera movement, or when user mentions "animate," "keyframe," "rig," or "armature.".

not rated 16 22d ago A 48 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Diagnoses and migrates Blender Python API breakage across versions 4.2 to 5.1+ (EEVEENEXT, renamed modifier types and BSDF inputs, VSE strips). Use when a bpy script errors on a newer Blender, or for breaking changes and migration.

not rated 16 22d ago A 65 tokens MIT

blender-compositing

06

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Compositor nodes, post-processing, and color grading in Blender. Use for compositing workflows, render pass integration, post-processing, color correction, or when user mentions "compositor," "post-process," "color grade," or "render passes.".

not rated 16 22d ago A 56 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

Renders ControlNet conditioning passes from a Blender scene for AI image and video generation - grey clay, normalized depth, cryptomatte EXR, optional wireframe. Use when preparing depth, edge or clay inputs for video models, or crypto mattes for comp.

not rated 16 22d ago A 60 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Procedural modeling using Geometry Nodes in Blender. Use for scattering systems, node trees, parametric design, or when user mentions "procedural," "geometry nodes," "scattering," or "instances.".

not rated 16 22d ago A 48 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Builds 2D and mixed-media animation in Blender with Grease Pencil - strokes, layers, frame-by-frame animation, 2D/3D integration, NPR rendering. Use for 2D or hand-drawn animation, traditional animation, or any grease pencil request.

not rated 16 22d ago A 63 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Creates Blender shader node trees, PBR materials and procedural textures, with EEVEENEXT and Cycles compatibility notes. Use for material creation, shader setups, Principled BSDF inputs, or procedural texturing of parametric geometry.

not rated 16 22d ago A 54 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Sets up Blender physics simulations - particle systems, Mantaflow fluid, smoke and fire, rigid body, soft body, cloth and hair. Use for physics, particle, fluid, cloth or hair simulation requests in Blender.

not rated 16 22d ago A 51 tokens MIT

blender-rendering

12

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

EEVEENEXT and Cycles rendering, lighting, and render optimization in Blender. Use for rendering setup, lighting, render settings, or when user mentions "render," "lighting," "EEVEE," "Cycles," or "materials.".

not rated 16 22d ago A 54 tokens MIT

blender-sculpting

13

sideshowroberto/vfx-agent-toolkit

Skill Claude Code

Terrain creation, organic modeling, and surface details using Blender sculpting tools. Use for terrain, organic shapes, sculpted details, or when user mentions "sculpt," "terrain," or "organic.".

not rated 16 22d ago A 47 tokens MIT

comfyui-node-dev

14

sideshowroberto/vfx-agent-toolkit

Plugin Claude Code

ComfyUI custom node development: V3 API node structure, schemas, datatypes, inputs/outputs, execution lifecycle, frontend extensions, V1-to-V3 migration, and packaging/publishing.

not rated 16 22d ago A tokens not measured MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

ComfyUI advanced node patterns - MatchType, Autogrow, DynamicCombo, node expansion, MultiType, wildcard inputs. Use when building complex nodes with dynamic inputs, type matching, or node expansion.

not rated 16 22d ago B 49 tokens MIT

comfyui-node-basics

16

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

ComfyUI custom node fundamentals - V3 node structure, Schema, inputs/outputs, registration. Use when creating new ComfyUI custom nodes, defining node classes, or setting up a custom node project.

not rated 16 22d ago A 49 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

ComfyUI data types - IMAGE, LATENT, MASK, CONDITIONING, MODEL, CLIP, VAE, AUDIO, VIDEO, 3D types, widget types, and custom types. Use when working with ComfyUI tensors, model types, or defining input/output data types.

not rated 16 22d ago A 67 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex needs its repo

ComfyUI frontend JavaScript extensions - hooks, widgets, sidebar tabs, commands, settings, toasts, dialogs. Use when adding UI features to custom nodes, creating custom widgets, or extending the ComfyUI frontend.

not rated 16 22d ago A 52 tokens MIT

comfyui-node-inputs

19

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, forceinput. Use when configuring node inputs, adding widgets, or customizing input behavior.

not rated 16 22d ago A 52 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

Explains the ComfyUI custom-node execution lifecycle - caching, fingerprintinputs/ISCHANGED, validateinputs, checklazystatus, execution order. Use when debugging node execution, controlling caching, or adding input validation.

not rated 16 22d ago A 50 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.

not rated 16 22d ago A 52 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

ComfyUI node output types - NodeOutput, UI outputs, PreviewImage, PreviewMask, SavedImages, PreviewAudio, PreviewText, PreviewVideo. Use when returning results from nodes, displaying previews, or saving output files.

not rated 16 22d ago A 53 tokens MIT

sideshowroberto/vfx-agent-toolkit

Skill Claude CodeCodex

ComfyUI custom node project structure - directory layout, init.py, registration, requirements.txt, publishing, WEBDIRECTORY. Use when setting up a new custom node project, packaging nodes, or publishing to the registry.

not rated 16 22d ago A 52 tokens MIT

comfyui-vfx

24

sideshowroberto/vfx-agent-toolkit

Plugin Claude Code

ComfyUI pipeline via the ComfyUI MCP and Comfy CLI, with optional ComfyUIFL-MCP for live canvas operations: workflow analysis, node/model requirements mapping, and headless generation guidance, plus the previs-to-photoreal anchor keyframe recipe for reference-guided video generation.

not rated 16 22d ago A tokens not measured MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: