blender-sculpting

blender-sculpting is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 47 tokens per session (2,216 once invoked), scanned A, original, MIT.

Terrain creation, organic modeling, and surface details using Blender sculpting tools. Use for terrain, organic shapes, sculpted details, or when user mentions "sculpt," "terrain," or "organic.".

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/blender-sculpting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-sculpting
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-sculpting

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-sculpting/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-sculpting)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-sculpting"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-sculpting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-sculpting

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-sculpting"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-sculpting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,216 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.02216
Opus 5.5 $0.00019 $0.00886
Sonnet 5.5 $0.00009 $0.00443
Haiku 4.5 $0.00005 $0.00222

Measured today against content hash 8ede06b352d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-sculpting scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- Removed HTTP Bridge section and curl health-check steps
plugins/blender-vfx/skills/blender-sculpting/SKILL.md · 325 lines

How it starts

The opening of the file, as written. The whole thing — 325 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Sculpting Skill

Version: 2.0.0 Last Updated: 2026-06-10 Dependencies: Blender 5.1+


API Notes (5.1+)

Viewport shading change (4.5.0+):

import bpy

# [FAIL] OLD
# space.shading.type = 'MATERIAL_PREVIEW'

# [OK] NEW (4.5.0+)
space.shading.type = 'MATERIAL'

# Valid modes: 'WIREFRAME', 'SOLID', 'MATERIAL', 'RENDERED'

Sculpting operators require Blender context - use the Blender MCP's execute_blender_code tool, which has full context. For high-resolution mesh deformation, direct vertex manipulation is more reliable than sculpt brush operators.


QUICK START

Create Base Terrain Mesh

import bpy

# Remove existing terrain
for obj in [o for o in bpy.data.objects if o.name.startswith('Terrain')]:
    bpy.data.objects.remove(obj, do_unlink=True)

# Create 100x100 grid terrain
size = 100
subdivisions = 100
vertices = []
faces = []

for y in range(subdivisions + 1):
    for x in range(subdivisions + 1):
        x_pos = (x / subdivisions - 0.5) * size
        y_pos = (y / subdivisions - 0.5) * size
        vertices.append((x_pos, y_pos, 0.0))

for y in range(subdivisions):
    for x in range(subdivisions):
        i = y * (subdivisions + 1) + x
        faces.append([i, i + 1, i + subdivisions + 2, i + subdivisions + 1])

mesh = bpy.data.meshes.new('TerrainMesh')
mesh.from_pydata(vertices, [], faces)
mesh.update()

obj = bpy.data.objects.new('Terrain', mesh)
bpy.context.collection.objects.link(obj)

for poly in mesh.polygons:
    poly.use_smooth = True

print(f'Terrain created: {len(vertices)} vertices, {len(faces)} faces')

Add Multires Modifier

import bpy

terrain = bpy.data.objects.get('Terrain')
if terrain:
    multires = terrain.modifiers.new('Multires', 'MULTIRES')
    print(f'Multires added to {terrain.name}')
    # To subdivide: use Blender UI or bpy.ops.object.multires_subdivide
    # after setting active object and entering Object mode

STANDARD WORKFLOWS

Workflow 1: Direct Vertex Terrain Sculpting

Read the full file on GitHub · 325 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 325 lines · 47 tokens per session scan A 8ede06b352d9

Subscribe to this mod's changes

blender-sculpting is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 47 tokens to every session and 2,216 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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