blender-compositing

blender-compositing is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 56 tokens per session (3,182 once invoked), scanned A, original, MIT.

Compositor nodes, post-processing, and color grading in Blender. Use for compositing workflows, render pass integration, post-processing, color correction, or when user mentions "compositor," "post-process," "color grade," or "render passes.".

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/blender-compositing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-compositing
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-compositing

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-compositing/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-compositing)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-compositing"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-compositing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-compositing

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-compositing"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-compositing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,182 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.03182
Opus 5.5 $0.00022 $0.01273
Sonnet 5.5 $0.00011 $0.00636
Haiku 4.5 $0.00006 $0.00318

Measured today against content hash 17d8aa201fad, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-compositing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/blender-vfx/skills/blender-compositing/SKILL.md · 384 lines

How it starts

The opening of the file, as written. The whole thing — 384 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Compositing Skill

Version: 3.0.0 Last Updated: 2026-06-15 Dependencies: Blender 5.1+


Breaking Changes (5.1+)

Compositor Node Tree Access Changed

scene.node_tree no longer exists. Use scene.compositing_node_group instead. Must create the node group manually if None.

import bpy

scene = bpy.context.scene
scene.use_nodes = True

# [FAIL] BROKEN in 5.1+
# compositor = scene.node_tree

# [OK] Access or create compositor node group
comp_tree = scene.compositing_node_group
if comp_tree is None:
    comp_tree = bpy.data.node_groups.new(name="Compositor", type='CompositorNodeTree')
    scene.compositing_node_group = comp_tree

scene.render.use_compositing = True

CompositorNodeComposite Removed

There is no Composite output node in 5.1+. The main render output comes directly from the render pipeline (set via scene.render.filepath and scene.render.image_settings). Use CompositorNodeViewer for preview and CompositorNodeOutputFile for additional outputs.

import bpy

# [FAIL] BROKEN in 5.1+ (RuntimeError: Node type undefined)
# composite = nodes.new('CompositorNodeComposite')

# [OK] Main render output is controlled by scene.render settings
scene = bpy.context.scene
scene.render.filepath = "//output/render_"
scene.render.image_settings.file_format = 'PNG'

# [OK] Use Viewer for compositor preview
viewer = comp_tree.nodes.new('CompositorNodeViewer')

CompositorNodeMapRange Removed

No Map Range node in the compositor. Use ShaderNodeMath (works in compositor context) to build equivalent logic.

import bpy

# [FAIL] BROKEN in 5.1+
# map_range = comp_tree.nodes.new('CompositorNodeMapRange')

# [OK] Use Math nodes for range mapping
# Example: clamp depth to max 80m, then normalize
clamp = comp_tree.nodes.new('ShaderNodeMath')
clamp.operation = 'MINIMUM'
clamp.inputs[1].default_value = 80.0

normalize = comp_tree.nodes.new('CompositorNodeNormalize')
comp_tree.links.new(rl.outputs['Depth'], clamp.inputs[0])
comp_tree.links.new(clamp.outputs[0], normalize.inputs[0])

Read the full file on GitHub · 384 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 384 lines · 56 tokens per session scan A 17d8aa201fad

Subscribe to this mod's changes

blender-compositing is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 56 tokens to every session and 3,182 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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