Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitnpx agentmods add skills/sideshowroberto/vfx-agent-toolkit/comfyui-node-frontendWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/comfyui-node-frontend)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/comfyui-node-frontend"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/comfyui-node-frontend/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/comfyui-node-frontend"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/comfyui-node-frontend.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.03164 |
| Opus 5.5 | $0.00021 | $0.01266 |
| Sonnet 5.5 | $0.00010 | $0.00633 |
| Haiku 4.5 | $0.00005 | $0.00316 |
Grade A, and why
comfyui-node-frontend scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 543 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ComfyUI Frontend Extensions
Custom nodes can extend the ComfyUI frontend with JavaScript. Extensions register hooks, widgets, commands, settings, and UI components.
Quick Start
1. Export WEB_DIRECTORY in Python
# __init__.py
WEB_DIRECTORY = "./js"
__all__ = ["WEB_DIRECTORY"]
2. Create JavaScript Extension
// js/my_extension.js
import { app } from "../../scripts/app.js";
app.registerExtension({
name: "my_nodes.my_extension",
async setup() {
console.log("Extension loaded!");
},
});
All .js files in WEB_DIRECTORY are loaded automatically when ComfyUI starts.
Extension Hooks (Lifecycle Order)
init - After canvas created, before nodes
app.registerExtension({
name: "my.ext",
async init(app) {
// Modify core behavior, add global listeners
},
});
addCustomNodeDefs - Modify node definitions
async addCustomNodeDefs(defs, app) {
// defs is a dict of all node definitions
// Can add or modify definitions before registration
defs["MyFrontendNode"] = {
input: { required: { text: ["STRING", {}] } },
output: ["STRING"],
output_name: ["text"],
name: "MyFrontendNode",
display_name: "My Frontend Node",
category: "custom",
};
},
getCustomWidgets - Register custom widget types
getCustomWidgets(app) {
return {
MY_WIDGET(node, inputName, inputData, app) {
const widget = node.addWidget("text", inputName, "", () => {});
widget.serializeValue = () => widget.value;
return { widget };
},
};
},
beforeRegisterNodeDef - Modify node prototype
async beforeRegisterNodeDef(nodeType, nodeData, app) {
if (nodeData.name === "MyNode") {
// Chain onto prototype methods
const origOnCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = function () {
origOnCreated?.apply(this, arguments);
// Add custom widget, modify behavior, etc.
this.addWidget("button", "Run", null, () => {
console.log("Button clicked!");
});
};
}
},
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 543 lines · 52 tokens per session scan A bb159b105ee0
comfyui-node-frontend is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 52 tokens to every session and 3,164 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
Other skills, from other repositories
ue5-cpp-gameplay
UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
comfyui-node-registry
Authoring & publishing ComfyUI custom nodes to the Comfy Registry, covering node structure, pyproject.toml spec, comfy-cli publishing, and CI.
scenario-unity-architecture
Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works…
scenario-roblox-luau
Use when writing, reviewing or debugging Luau in a Roblox experience: task.spawn vs task.defer vs task.wait, replacing wait() or spawn(), Deferred events and SignalBehavior, handlers running in the wrong order or not at all, 'attempt to yield across metamethod/C-call boundary', --!strict and the new type solver, typed…
dcc-cua
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
mesh-ops
Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every DCC adapter's mesh-ops skill (maya, blender, houdini, 3dsmax…