blender-physics-simulation

blender-physics-simulation is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 51 tokens per session (2,681 once invoked), scanned A, original, MIT.

Sets up Blender physics simulations - particle systems, Mantaflow fluid, smoke and fire, rigid body, soft body, cloth and hair. Use for physics, particle, fluid, cloth or hair simulation requests in Blender.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/blender-physics-simulation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-physics-simulation
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-physics-simulation

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-physics-simulation

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-physics-simulation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-physics-simulation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,681 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.02681
Opus 5.5 $0.00020 $0.01072
Sonnet 5.5 $0.00010 $0.00536
Haiku 4.5 $0.00005 $0.00268

Measured today against content hash ef23323959d6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-physics-simulation scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- Removed HTTP Bridge section and curl health-check
plugins/blender-vfx/skills/blender-physics-simulation/SKILL.md · 351 lines

How it starts

The opening of the file, as written. The whole thing — 351 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Physics Simulation Skill

Version: 2.0.1 Last Updated: 2026-06-10 Dependencies: Blender 5.1+


API Stability (5.1+)

Physics system is stable across 4.x -> 5.1. All core APIs work via direct data access:

import bpy

# Particle system - direct API
psys = obj.modifiers.new("ParticleSystem", 'PARTICLE_SYSTEM')
settings = obj.particle_systems[-1].settings

# Rigid body - direct property access
obj.rigid_body.type = 'ACTIVE'
obj.rigid_body.mass = 1.0

# Cloth - direct modifier settings
cloth_mod = obj.modifiers.new("Cloth", 'CLOTH')
cloth_mod.settings.mass = 0.3

Note on fluid baking: Mantaflow baking cannot be triggered from Python - configure all settings via script, then bake in the Blender UI (Physics Properties > Fluid > Bake All).


QUICK START

Basic Particle System

import bpy

# Create emitter plane
vertices = [(-1,-1,0), (1,-1,0), (1,1,0), (-1,1,0)]
faces = [[0,1,2,3]]
mesh = bpy.data.meshes.new("Emitter")
mesh.from_pydata(vertices, [], faces)
mesh.update()
emitter = bpy.data.objects.new("ParticleEmitter", mesh)
bpy.context.scene.collection.objects.link(emitter)

# Add particle system
psys_mod = emitter.modifiers.new("ParticleSystem", 'PARTICLE_SYSTEM')
settings = emitter.particle_systems[-1].settings

# Configure
settings.count = 1000
settings.frame_start = 1
settings.frame_end = 250
settings.lifetime = 50
settings.physics_type = 'NEWTON'
settings.normal_factor = 1.0
settings.factor_random = 0.5

print(f"Particle system created: {settings.count} particles")

STANDARD WORKFLOWS

Workflow 1: Rain / Snow Particles

Use When: Precipitation effects, environmental particles

import bpy

# Elevated emitter for downward rain
vertices = [(-10,-10,5), (10,-10,5), (10,10,5), (-10,10,5)]
faces = [[0,1,2,3]]
mesh = bpy.data.meshes.new("RainEmitter")
mesh.from_pydata(vertices, [], faces)
mesh.update()
emitter = bpy.data.objects.new("RainEmitter", mesh)
bpy.context.scene.collection.objects.link(emitter)

psys_mod = emitter.modifiers.new("Rain", 'PARTICLE_SYSTEM')
settings = emitter.particle_systems[-1].settings

settings.count = 5000
settings.physics_type = 'NEWTON'
settings.effector_weights.gravity = 1.0
settings.normal_factor = -2.0   # Downward velocity
settings.particle_size = 0.01

# Collision ground
ground_mesh = bpy.data.meshes.new("Ground")
ground_mesh.from_pydata([(-10,-10,0),(10,-10,0),(10,10,0),(-10,10,0)], [], [[0,1,2,3]])
ground_mesh.update()
ground = bpy.data.objects.new("Ground", ground_mesh)
bpy.context.scene.collection.objects.link(ground)
ground.collision.use = True
ground.collision.damping = 0.5

print("Rain system configured")

Read the full file on GitHub · 351 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 351 lines · 51 tokens per session scan A ef23323959d6

Subscribe to this mod's changes

blender-physics-simulation is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 51 tokens to every session and 2,681 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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