blender-controlnet-passes

blender-controlnet-passes is a skill for Claude Code, Codex from sideshowroberto/vfx-agent-toolkit. It costs 60 tokens per session (2,642 once invoked), scanned A, original, MIT.

Renders ControlNet conditioning passes from a Blender scene for AI image and video generation - grey clay, normalized depth, cryptomatte EXR, optional wireframe. Use when preparing depth, edge or clay inputs for video models, or crypto mattes for comp.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/blender-controlnet-passes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-controlnet-passes
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-controlnet-passes

README.md
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Your own site
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Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,642 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.02642
Opus 5.5 $0.00024 $0.01057
Sonnet 5.5 $0.00012 $0.00528
Haiku 4.5 $0.00006 $0.00264

Measured today against content hash 01e13abcdb8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-controlnet-passes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/merge_exr_layers.py, scripts/setup_controlnet_passes.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/blender-vfx/skills/blender-controlnet-passes/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender ControlNet Passes

Version: 1.1.1 | Last Updated: 2026-08-21 | Blender: 5.x

One parameterized script replaces the per-project pass-render scripts: scripts/setup_controlnet_passes.py (relative to this skill directory)

Outputs per shot: <root>/<shot>/grey/ (16-bit PNG clay), <root>/<shot>/depth/ (16-bit PNG, near=white/far=black, fixed normalization), <root>/<shot>/crypto/ (multilayer EXR: Combined + CryptoObject layers), optional grey MP4, and a <shot>_manifest.json.

Script vs MCP-interactive setup

  • Use the script for anything repeatable: full sequences, batch/CLI background renders, half-speed re-renders, or when a scene needs the standard grey/depth/crypto setup from scratch. Import it via MCP too -- do not re-derive the compositor graph by hand.
  • Use MCP-interactive only for scene-specific prep the script cannot know about: hiding locator meshes, switching shot collections/cameras, inspecting why a render looks wrong. Then call the script's functions.

CLI (background render)

blender -b shot.blend -P setup_controlnet_passes.py -- --shot SHOT_0010 --output-root "X:/renders" --test-slice
blender -b shot.blend -P setup_controlnet_passes.py -- --shot SHOT_0010 --output-root "X:/renders" --render --speed 0.5 --mp4

MCP (execute_blender_code)

import sys
sys.path.append(r"<workspace>/Blender/scripts")
import setup_controlnet_passes as scp
setup = scp.setup_scene(shot_name="SHOT_0010", output_root=r"X:/renders")
scp.render_sequence(setup, test_slice=10)   # verify first
scp.render_sequence(setup)                   # then full range

With no action flag the CLI does setup only (no rendering). --test-slice renders N frames (default 10) into a sibling <shot>_TEST folder; --render does the full range.

Parameters

Param (CLI / setup_scene) Default Meaning
--shot / shot_name SHOT_0010 file prefix + shot folder name
--output-root / output_root controlnet/ next to .blend base output dir
--passes / passes grey,depth,crypto subset of the three passes
--frame-start --frame-end scene range render range
--speed 1.0 0.5 = half speed via frame_set(f, subframe=) sub-frame interpolation (for video-model minimum durations)
--min-duration 0 seconds; tail-hold pad the last frame to reach it
--wireframe + --wire-pixel-size off / 1.0 px wireframe overlay on clay
--grey-value --roughness 0.5 / 0.75 clay material
--depth-max / depth_max 100.0 distance mapped to black (compositor-side)
--crypto-depth 6 cryptomatte depth; EXR layers = ceil(depth/2)
--depth-writer auto file_output (background-safe) or viewer (interactive)
--taa-samples --motion-blur untouched optional EEVEE stability overrides
--mp4 / make_mp4 off ffmpeg encode of grey PNGs at SCENE fps
--test-slice [N] / test_slice off render first N frames to <shot>_TEST

Read the full file on GitHub · 168 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 168 lines · 60 tokens per session scan A 01e13abcdb8d

Subscribe to this mod's changes

blender-controlnet-passes is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 60 tokens to every session and 2,642 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

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