artclaw-material

artclaw-material is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 182 tokens per session (2,203 once invoked), scanned A, original, MIT.

A set of Unreal Engine 5 tools for creating and editing material node graphs, including their nodes, connections, properties, and material assets.

In plain words
What is it for?
Use it to build materials from scratch, add or remove material-expression nodes, connect them, edit material settings, and create material assets.
Why use it?
It removes the need to perform these graph edits manually in the Unreal Editor. It can also recompile materials after changes.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: built for openclaw.

Good fit Use it to build materials from scratch, add or remove material-expression nodes, connect them, edit material settings, and create material assets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/ue57_material_node_edit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill ue57_material_node_edit
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for artclaw-material

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57_material_node_edit/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57_material_node_edit)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57_material_node_edit"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57_material_node_edit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for artclaw-material

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57_material_node_edit"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57_material_node_edit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 182 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,203 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00182 $0.02203
Opus 5 $0.00091 $0.01102
Sonnet 5 $0.00036 $0.00441
Haiku 4.5 $0.00018 $0.00220

Measured 9d ago against content hash aeeee99246cb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

artclaw-material scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (__init__.py, scripts/material_node_ops.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unreal/ue57_material_node_edit/SKILL.md · 185 lines

How it starts

The opening of the file, as written. The whole thing — 185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ArtClaw Material — 材质节点图操作接口

Official ArtClaw skill providing atomic tools for Material node graph manipulation. All tools are registered via @ue_tool and exposed through MCP.

Architecture

AI (OpenClaw) ──MCP──▶ Skill Hub ──▶ material_node_ops.py (this skill)
                                  ──▶ material_ops.py (existing: instance params, actor materials)
                                  ──▶ get_material_nodes (existing: read node graph)

This skill handles: node graph write operations (create, delete, connect, edit nodes). Existing tools handle: reading node graphs (get_material_nodes), material instance parameters (get_material_parameters, create_material_instance), actor material assignment (get_actor_materials, set_actor_material).

Tools Summary

Tool Risk Description
create_material medium Create new empty Material asset
create_material_expression medium Add expression node to graph
delete_material_expression high Remove expression node
connect_material_expressions medium Connect two expression nodes
connect_material_property medium Connect node to material property input
set_expression_property medium Set node editor property
set_expression_position low Move node in graph
set_material_properties medium Set BlendMode, ShadingModel, etc.
list_material_expressions low List all nodes (flat, no connections)
recompile_material medium Recompile + validate + save after edits

✅ 核心工作流:先写伪代码,再创建节点

📋 通用节点图工作流(伪代码→映射→分组创建→验证→布局)见 dcc-node-graph-workflow skill。 本 skill 专注 UE 材质的 API 细节、节点类名和属性速查

UE 材质图是纯数据流节点图,伪代码示例:

# 伪代码
base_color = tex_diffuse * tint_color
roughness  = lerp(0.2, 0.9, tex_roughness.r)
metallic   = param_metallic

# 节点映射
TextureSampleParameter2D  → tex_diffuse / tex_roughness
Constant3Vector           → tint_color
Multiply                  → base_color = tex * tint
ComponentMask(R)          → .r channel
Lerp                      → roughness
ScalarParameter           → metallic

Read the full file on GitHub · 185 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 185 lines · 182 tokens per session scan A aeeee99246cb

Subscribe to this mod's changes

artclaw-material is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 182 tokens to every session and 2,203 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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