Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill dcc-node-graph-workflowgit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/dcc-node-graph-workflow)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/dcc-node-graph-workflow"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/dcc-node-graph-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/dcc-node-graph-workflow"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/dcc-node-graph-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00109 | $0.02113 |
| Opus 5 | $0.00055 | $0.01056 |
| Sonnet 5 | $0.00022 | $0.00423 |
| Haiku 4.5 | $0.00011 | $0.00211 |
Grade A, and why
dcc-node-graph-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.
DCC 节点图通用工作流
三类 DCC 的节点图本质相同:有向数据流 + 执行流(蓝图独有)。 工作方式完全对应,统一用以下流程处理。
核心原则
对节点图的理解要和对代码的理解一样严谨。 AI 对代码逻辑(循环、条件、数据变换)的理解远强于对节点位置/引脚名的感知。 先用代码表达逻辑,再翻译成节点——出错概率大幅降低。
三类 DCC 对照表
| 概念 | UE 蓝图 | SD 材质 | UE 材质 |
|---|---|---|---|
| 节点图 | EdGraph | SDGraph | MaterialGraph |
| 节点创建 | add_graph_node |
graph.newNode |
create_material_expression |
| 节点连接 | connect_graph_pins |
newPropertyConnectionFromId |
connect_material_expressions |
| 引脚/端口查询 | query_blueprint_graph(node_guid) |
getProperties(SDPropertyCategory.Input) |
list_material_expressions |
| 属性设置 | set_node_property |
setInputPropertyValueFromId |
set_expression_property |
| 编译/验证 | compile_blueprint → 详细错误 |
save_preview → 截图分析 |
recompile_material → 指令数 |
| 执行流 | Exec 引脚(then/execute) | 无(纯数据流) | 无(纯数据流) |
标准流程(5步)
Step 1:写伪代码
用 Python/C++ 风格写出完整逻辑。不考虑节点,只考虑逻辑。
# UE 蓝图伪代码示例
for i in range(SegmentCount):
startDist = (i / SegmentCount) * splineLength
endDist = ((i + 1) / SegmentCount) * splineLength
smc = AddComponent(SplineMeshComponent)
smc.mesh = Mesh
if bCanBend:
startTan = GetTangentAtDist(startDist)
endTan = GetTangentAtDist(endDist)
else:
startTan = endTan = endPos - startPos
smc.SetStartAndEnd(startPos, startTan, endPos, endTan)
# SD 材质伪代码示例
weave = mesh_1(tiling=20) + rotate(90°)
warped = warp(weave, perlin_noise(scale=4), intensity=0.05)
color = gradient_map(warped, colors=[(0.0, dark), (0.5, mid), (1.0, light)])
output_baseColor(color)
output_height(weave)
# UE 材质伪代码示例
base_color = tex_diffuse * tint_color
roughness = lerp(0.2, 0.9, tex_roughness.r)
metallic = param_metallic
normal = tex_normal
Step 2:映射节点
将伪代码每一行映射到对应的节点类型和函数名。
UE 蓝图:
for i in range(N) → K2Node_MacroInstance(MacroName="ForLoop")
i / N → float → K2Node_CallFunction(Divide_DoubleDouble)
AddComponent(T) → K2Node_CallFunction(AddComponentByClass) + K2Node_DynamicCast
if bCanBend → K2Node_CallFunction(VLerp, Alpha=bCanBend as float)
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 187 lines · 109 tokens per session scan A ee546cc331c8
dcc-node-graph-workflow is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 109 tokens to every session and 2,113 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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