Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-addon-developmentgit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.02722 |
| Opus 5.5 | $0.00019 | $0.01089 |
| Sonnet 5.5 | $0.00009 | $0.00544 |
| Haiku 4.5 | $0.00005 | $0.00272 |
Grade A, and why
blender-addon-development scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
# HTTP/urllib/SDK calls only - NEVER touch bpy from this thread How it starts
The opening of the file, as written. The whole thing — 394 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Addon Development Skill
Version: 2.1.1 Last Updated: 2026-06-10 Dependencies: Blender 5.1+, Python 3.11+
Blender 5.1+ Notes
# Modifier type (5.1+, also valid from 4.5+)
modifier = obj.modifiers.new("GeoNodes", type='NODES') # Not 'GEOMETRY_NODES'
# Render engine (5.1+)
context.scene.render.engine = 'BLENDER_EEVEE_NEXT' # Not 'BLENDER_EEVEE'
# Version check pattern
if bpy.app.version >= (4, 5, 0):
engine = 'BLENDER_EEVEE_NEXT'
QUICK START
Create Basic Addon with Panel
bl_info = {
"name": "My Addon",
"author": "Your Name",
"version": (1, 0, 0),
"blender": (5, 1, 0),
"location": "View3D > Sidebar > My Addon",
"description": "Addon description",
"category": "3D View"
}
import bpy
class MY_PT_Panel(bpy.types.Panel):
"""Main UI Panel"""
bl_label = "My Addon"
bl_idname = "MY_PT_panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'My Addon'
def draw(self, context):
layout = self.layout
layout.label(text="Hello World!")
layout.operator("my.operator")
class MY_OT_Operator(bpy.types.Operator):
"""Main Operator"""
bl_idname = "my.operator"
bl_label = "Run Action"
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
mesh = bpy.data.meshes.new("MyMesh")
obj = bpy.data.objects.new("MyObject", mesh)
context.collection.objects.link(obj)
self.report({'INFO'}, "Action completed!")
return {'FINISHED'}
def register():
bpy.utils.register_class(MY_PT_Panel)
bpy.utils.register_class(MY_OT_Operator)
def unregister():
bpy.utils.unregister_class(MY_PT_Panel)
bpy.utils.unregister_class(MY_OT_Operator)
if __name__ == "__main__":
register()
Install: Edit > Preferences > Add-ons > Install (select the .py file), then enable it.
Test: Press N in 3D Viewport, look for the "My Addon" tab.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 394 lines · 47 tokens per session scan A 065c39f8e2c0
blender-addon-development is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 47 tokens to every session and 2,722 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
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