blender-addon-development

blender-addon-development is a skill for Claude Code from sideshowroberto/vfx-agent-toolkit. It costs 47 tokens per session (2,722 once invoked), scanned A, original, MIT.

Guides Blender addon development - operators, UI panels, bpy.props, poll() methods and registration. Use when creating a Blender addon, building an operator or UI panel, or writing Blender Python for a tool.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install with agentmods
npx agentmods add skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-addon-development
Clone the repo
git clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-addon-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development/github.svg)](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development)
Your own site
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-addon-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-addon-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,722 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.02722
Opus 5.5 $0.00019 $0.01089
Sonnet 5.5 $0.00009 $0.00544
Haiku 4.5 $0.00005 $0.00272

Measured today against content hash 065c39f8e2c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-addon-development scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

# HTTP/urllib/SDK calls only - NEVER touch bpy from this thread
plugins/blender-vfx/skills/blender-addon-development/SKILL.md · 394 lines

How it starts

The opening of the file, as written. The whole thing — 394 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Addon Development Skill

Version: 2.1.1 Last Updated: 2026-06-10 Dependencies: Blender 5.1+, Python 3.11+


Blender 5.1+ Notes

# Modifier type (5.1+, also valid from 4.5+)
modifier = obj.modifiers.new("GeoNodes", type='NODES')  # Not 'GEOMETRY_NODES'

# Render engine (5.1+)
context.scene.render.engine = 'BLENDER_EEVEE_NEXT'  # Not 'BLENDER_EEVEE'

# Version check pattern
if bpy.app.version >= (4, 5, 0):
    engine = 'BLENDER_EEVEE_NEXT'

QUICK START

Create Basic Addon with Panel

bl_info = {
    "name": "My Addon",
    "author": "Your Name",
    "version": (1, 0, 0),
    "blender": (5, 1, 0),
    "location": "View3D > Sidebar > My Addon",
    "description": "Addon description",
    "category": "3D View"
}

import bpy

class MY_PT_Panel(bpy.types.Panel):
    """Main UI Panel"""
    bl_label = "My Addon"
    bl_idname = "MY_PT_panel"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = 'My Addon'

    def draw(self, context):
        layout = self.layout
        layout.label(text="Hello World!")
        layout.operator("my.operator")

class MY_OT_Operator(bpy.types.Operator):
    """Main Operator"""
    bl_idname = "my.operator"
    bl_label = "Run Action"

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        mesh = bpy.data.meshes.new("MyMesh")
        obj = bpy.data.objects.new("MyObject", mesh)
        context.collection.objects.link(obj)
        self.report({'INFO'}, "Action completed!")
        return {'FINISHED'}

def register():
    bpy.utils.register_class(MY_PT_Panel)
    bpy.utils.register_class(MY_OT_Operator)

def unregister():
    bpy.utils.unregister_class(MY_PT_Panel)
    bpy.utils.unregister_class(MY_OT_Operator)

if __name__ == "__main__":
    register()

Install: Edit > Preferences > Add-ons > Install (select the .py file), then enable it. Test: Press N in 3D Viewport, look for the "My Addon" tab.

Read the full file on GitHub · 394 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 394 lines · 47 tokens per session scan A 065c39f8e2c0

Subscribe to this mod's changes

blender-addon-development is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 47 tokens to every session and 2,722 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.

Related

Other skills, from other repositories

ue5-cpp-gameplay

UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

IvanYangYangXi/artclaw_bridge · 63 tokens

comfyui-node-registry

Authoring & publishing ComfyUI custom nodes to the Comfy Registry, covering node structure, pyproject.toml spec, comfy-cli publishing, and CI.

artokun/comfyui-mcp · 38 tokens

scenario-unity-architecture

Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works…

scenario-labs/skills · 133 tokens

scenario-roblox-luau

Use when writing, reviewing or debugging Luau in a Roblox experience: task.spawn vs task.defer vs task.wait, replacing wait() or spawn(), Deferred events and SignalBehavior, handlers running in the wrong order or not at all, 'attempt to yield across metamethod/C-call boundary', --!strict and the new type solver, typed…

scenario-labs/skills · 126 tokens

dcc-cua

A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.

dcc-mcp/dcc-mcp-core · 131 tokens

mesh-ops

Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every DCC adapter's mesh-ops skill (maya, blender, houdini, 3dsmax…

dcc-mcp/dcc-mcp-core · 85 tokens