Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-api-compatibilitygit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-api-compatibility)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-api-compatibility"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-api-compatibility/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-api-compatibility"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-api-compatibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.03823 |
| Opus 5.5 | $0.00026 | $0.01529 |
| Sonnet 5.5 | $0.00013 | $0.00765 |
| Haiku 4.5 | $0.00006 | $0.00382 |
Grade A, and why
blender-api-compatibility scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
- Removed curl verification steps How it starts
The opening of the file, as written. The whole thing — 418 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender API Compatibility Skill
Version: 3.1.1 Last Updated: 2026-09-02 Dependencies: Blender 5.1+
Breaking Changes (4.2 -> 5.1)
All changes below are tested and confirmed. The Blender MCP has full context, so bpy.ops works normally - the old HTTP Bridge limitation of 80% operator failure no longer applies.
QUICK START
API Error Diagnosis
Step 1: Identify the error pattern
# Common error signatures:
# AttributeError involving 'BLENDER_EEVEE' -> Render engine renamed
# KeyError: 'GEOMETRY_NODES' -> Modifier type renamed
# KeyError/AttributeError on BSDF inputs -> Input names changed
# RuntimeError: "Cannot find node type" -> Node type removed/renamed
# TypeError: enum "FFMPEG" not found -> Set media_type = 'VIDEO' first (5.0+)
# AttributeError on 'sequences' -> VSE renamed to strips/strips_all (5.0+)
Step 2: Apply the correct migration pattern (see workflows below)
Step 3: Verify in Blender
import bpy
# Quick test: check current render engine
print(bpy.context.scene.render.engine) # Should print BLENDER_EEVEE_NEXT or CYCLES
STANDARD WORKFLOWS
Workflow 1: EEVEE -> EEVEE_NEXT Migration
Use When: Code references BLENDER_EEVEE or old EEVEE properties
import bpy
# [FAIL] REMOVED in 4.5.0+
# bpy.context.scene.render.engine = 'BLENDER_EEVEE'
# scene.eevee.use_bloom = True
# scene.eevee.use_ssr = True
# scene.eevee.use_motion_blur = True
# [OK] Render engine
bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
# [OK] Bloom -> Compositor Glare node
scene = bpy.context.scene
scene.use_nodes = True
nodes = scene.node_tree.nodes
links = scene.node_tree.links
glare = nodes.new(type='CompositorNodeGlare')
glare.glare_type = 'FOG_GLOW' # closest to old EEVEE bloom
glare.threshold = 0.8
# [OK] Motion blur -> render settings
scene.render.use_motion_blur = True
scene.render.motion_blur_shutter = 0.5
# [OK] Screen space reflections -> ray tracing
scene.eevee.use_raytracing = True
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 418 lines · 65 tokens per session scan A 887c055d9fd0
blender-api-compatibility is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 65 tokens to every session and 3,823 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
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