Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sideshowroberto/vfx-agent-toolkit --skill blender-animationgit clone --depth 1 https://github.com/sideshowroberto/vfx-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-animation)<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-animation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sideshowroberto/vfx-agent-toolkit/blender-animation"><img src="https://agentmods.dev/badge/skills/sideshowroberto/vfx-agent-toolkit/blender-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.01980 |
| Opus 5.5 | $0.00019 | $0.00792 |
| Sonnet 5.5 | $0.00010 | $0.00396 |
| Haiku 4.5 | $0.00005 | $0.00198 |
Grade A, and why
blender-animation scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
- Removed HTTP Bridge connection steps and curl health-check How it starts
The opening of the file, as written. The whole thing — 302 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Animation Skill
Version: 2.0.0 Last Updated: 2026-06-10 Dependencies: Blender 5.1+
Animation System Status (5.1+)
All core animation APIs are stable - no breaking changes from 4.x to 5.1.
Validated: obj.keyframe_insert(), F-curve access, armature creation, constraints, shape keys, drivers, NLA system.
QUICK START
Basic Object Animation
import bpy
# Create cube via direct API
mesh = bpy.data.meshes.new("AnimatedMesh")
vertices = [
(-1,-1,-1), (1,-1,-1), (1,1,-1), (-1,1,-1),
(-1,-1,1), (1,-1,1), (1,1,1), (-1,1,1)
]
faces = [
[0,1,2,3], [4,5,6,7], [0,1,5,4],
[2,3,7,6], [0,3,7,4], [1,2,6,5]
]
mesh.from_pydata(vertices, [], faces)
obj = bpy.data.objects.new("AnimatedCube", mesh)
bpy.context.collection.objects.link(obj)
# Animate location
scene = bpy.context.scene
scene.frame_set(1)
obj.location = (0, 0, 0)
obj.keyframe_insert(data_path="location", frame=1)
scene.frame_set(50)
obj.location = (5, 0, 0)
obj.keyframe_insert(data_path="location", frame=50)
scene.frame_set(100)
obj.location = (5, 5, 0)
obj.keyframe_insert(data_path="location", frame=100)
print(f"Created animation with {len(obj.animation_data.action.fcurves)} F-curves")
STANDARD WORKFLOWS
Workflow 1: Camera Animation with Constraints
Use When: Creating animated camera for cinematics or previews
import bpy
camera_data = bpy.data.cameras.new("AnimatedCamera")
camera_obj = bpy.data.objects.new("Camera", camera_data)
bpy.context.collection.objects.link(camera_obj)
# Create target object
target_obj = bpy.data.objects.get("TargetObject") # Must exist
# Add Track-To constraint
track_constraint = camera_obj.constraints.new(type='TRACK_TO')
track_constraint.target = target_obj
track_constraint.track_axis = 'TRACK_NEGATIVE_Z'
track_constraint.up_axis = 'UP_Y'
# Animate camera position
scene = bpy.context.scene
scene.frame_set(1)
camera_obj.location = (10, -10, 5)
camera_obj.keyframe_insert(data_path="location", frame=1)
scene.frame_set(50)
camera_obj.location = (0, -15, 8)
camera_obj.keyframe_insert(data_path="location", frame=50)
scene.frame_set(100)
camera_obj.location = (-10, -10, 5)
camera_obj.keyframe_insert(data_path="location", frame=100)
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 302 lines · 48 tokens per session scan A cab0748292af
blender-animation is a skill published in the GitHub repository sideshowroberto/vfx-agent-toolkit (16 stars, last pushed 22d ago), licensed MIT. It adds 48 tokens to every session and 1,980 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-02.
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