pwn-aws-gamelift

pwn-aws-gamelift is a skill for Claude Code from 0dayInc/pwn. It costs 21 tokens per session (261 once invoked), scanned A, original, MIT.

A connection module for Amazon GameLift, AWS’s service for hosting and managing online game servers. It lets an agent access the service through the PWN evaluation environment.

In plain words
What is it for?
Use it when a task needs to connect to or disconnect from Amazon GameLift through PWN.
Why use it?
It avoids writing a separate shell-based integration for connecting to GameLift. The available description does not specify which game-server operations it supports.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when a task needs to connect to or disconnect from Amazon GameLift through PWN.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/0dayinc/pwn/game_lift
View source ↗ 0dayInc/pwn
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0dayInc/pwn --skill game_lift
Clone the repo
git clone --depth 1 https://github.com/0dayInc/pwn

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pwn-aws-gamelift

README.md
[![agentmods](https://agentmods.dev/badge/skills/0dayinc/pwn/game_lift/github.svg)](https://agentmods.dev/skills/0dayinc/pwn/game_lift)
Your own site
<a href="https://agentmods.dev/skills/0dayinc/pwn/game_lift"><img src="https://agentmods.dev/badge/skills/0dayinc/pwn/game_lift/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pwn-aws-gamelift

Your own site · 80×15
<a href="https://agentmods.dev/skills/0dayinc/pwn/game_lift"><img src="https://agentmods.dev/badge/skills/0dayinc/pwn/game_lift.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 261 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00261
Opus 5.5 $0.00008 $0.00104
Sonnet 5.5 $0.00004 $0.00052
Haiku 4.5 $0.00002 $0.00026

Measured 2mo ago against content hash e225d41d17fd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pwn-aws-gamelift scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

etc/default_skills/pwn/aws/game_lift/SKILL.md · 49 lines

What it actually says

PWN::AWS::GameLift

This module provides a client for making API requests to Amazon GameLift.

When to use

Call PWN::AWS::GameLift from pwn_eval when the task needs this module. Do not reimplement it in shell.

Methodologies

Generated from pwn/aws/game_lift.rb. Prefer the public class methods below. Class methods take (opts = {}) and read opts.

How to call

PWN::AWS::GameLift.help
PWN::AWS::GameLift.connect(opts)

Public methods

  • connect
  • disconnect
  • authors
  • help

Source

pwn/aws/game_lift.rb

Verification

PWN::AWS::GameLift.respond_to?(:connect) after the module is loaded. Read the source for parameter names.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 49 lines · 21 tokens per session scan A e225d41d17fd

Subscribe to this mod's changes

pwn-aws-gamelift is a skill published in the GitHub repository 0dayInc/pwn (86 stars, last pushed 2d ago), licensed MIT. It adds 21 tokens to every session and 261 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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