Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/12-studio/tackl/motion-framernpx skills add 12-Studio/Tackl --skill motion-framergit clone --depth 1 https://github.com/12-Studio/TacklWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/12-studio/tackl/motion-framer)<a href="https://agentmods.dev/skills/12-studio/tackl/motion-framer"><img src="https://agentmods.dev/badge/skills/12-studio/tackl/motion-framer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00068 | $0.05657 |
| Opus 5 | $0.00034 | $0.02828 |
| Sonnet 5 | $0.00014 | $0.01131 |
| Haiku 4.5 | $0.00007 | $0.00566 |
Grade A, and why
motion-framer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to motion-framer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 933 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion & Framer Motion
Overview
Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides motion components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.
When to use this skill:
- Building interactive UI components (buttons, cards, menus)
- Creating micro-interactions and hover effects
- Implementing page transitions and route animations
- Adding scroll-based animations and parallax effects
- Animating layout changes (resizing, reordering, shared element transitions)
- Drag-and-drop interfaces
- Complex animation sequences and state-based animations
- Replacing CSS transitions with more powerful, controllable animations
Technology:
- Motion (v11+) - The modern, smaller library from Framer Motion creators
- Framer Motion - The full-featured predecessor (still widely used)
- React 18+ compatible, also supports Vue
- Supports TypeScript
- Works with Next.js, Vite, Remix, and all modern React frameworks
Core Concepts
1. Motion Components
Convert any HTML/SVG element into an animatable component by prefixing with motion.:
import { motion } from "framer-motion"
// Regular HTML becomes motion component
<motion.div />
<motion.button />
<motion.svg />
<motion.path />
Every motion component accepts animation props like animate, initial, transition, and gesture props like whileHover, whileTap, etc.
2. Animate Prop
The animate prop defines the target animation state. When values change, Motion automatically animates to them:
// Simple animation - x position changes
<motion.div animate={{ x: 100 }} />
// Multiple properties
<motion.div animate={{ x: 100, opacity: 1, scale: 1.2 }} />
// Animates when state changes
const [isOpen, setIsOpen] = useState(false)
<motion.div animate={{ width: isOpen ? 300 : 100 }} />
What ships with it
14 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/examples/README.md 72 KB
- assets/starter_motion/index.html 958 B
- assets/starter_motion/package.json 452 B
- assets/starter_motion/README.md 6.6 KB
- assets/starter_motion/src/App.css 1.7 KB
- assets/starter_motion/src/App.jsx 3.4 KB
- assets/starter_motion/src/components/DraggableBox.jsx 1.4 KB
- assets/starter_motion/src/components/HoverCard.jsx 803 B
- assets/starter_motion/src/components/StaggerList.jsx 1.5 KB
- assets/starter_motion/src/main.jsx 208 B
- assets/starter_motion/vite.config.js 210 B runs code
- references/api_reference.md 20 KB
- scripts/animation_generator.py 15 KB runs code
- scripts/variant_builder.py 14 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 933 lines · 68 tokens per session scan A 37b0a6fb2470
motion-framer is a skill published in the GitHub repository 12-Studio/Tackl (10 stars, last pushed 9d ago), licensed MIT. It adds 68 tokens to every session and 5,657 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to motion-framer, differing in 0 lines, and is treated as a copy.
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