motion-framer

motion-framer is a skill for Claude Code, Codex from 12-Studio/Tackl. It costs 68 tokens per session (5,657 once invoked), scanned A, a copy of motion-framer, MIT.

A React and JavaScript library guide for animating interface elements and responding to user actions. It covers effects such as hover, dragging, page transitions, layout changes, and scroll-based movement.

In plain words
What is it for?
Use it for animated buttons, cards, menus, route changes, drag-and-drop interfaces, parallax effects, and components that resize or reorder.
Why use it?
It gives interactive animations a consistent structure, including animations that enter or leave the page and spring-like movement. This reduces the need to manage complex animation state by hand.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/12-studio/tackl/motion-framer
Any agent
npx skills add 12-Studio/Tackl --skill motion-framer
Clone the repo
git clone --depth 1 https://github.com/12-Studio/Tackl

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-framer

README.md
[![agentmods](https://agentmods.dev/badge/skills/12-studio/tackl/motion-framer.svg)](https://agentmods.dev/skills/12-studio/tackl/motion-framer)
Your own site
<a href="https://agentmods.dev/skills/12-studio/tackl/motion-framer"><img src="https://agentmods.dev/badge/skills/12-studio/tackl/motion-framer.svg" alt="Measured on agentmods" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,657 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00068 $0.05657
Opus 5 $0.00034 $0.02828
Sonnet 5 $0.00014 $0.01131
Haiku 4.5 $0.00007 $0.00566

Measured 5d ago against content hash 37b0a6fb2470, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

motion-framer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (assets/starter_motion/vite.config.js, scripts/animation_generator.py, scripts/variant_builder.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to motion-framer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/animation/motion-framer/SKILL.md · 933 lines

How it starts

The opening of the file, as written. The whole thing — 933 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion & Framer Motion

Overview

Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides motion components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.

When to use this skill:

  • Building interactive UI components (buttons, cards, menus)
  • Creating micro-interactions and hover effects
  • Implementing page transitions and route animations
  • Adding scroll-based animations and parallax effects
  • Animating layout changes (resizing, reordering, shared element transitions)
  • Drag-and-drop interfaces
  • Complex animation sequences and state-based animations
  • Replacing CSS transitions with more powerful, controllable animations

Technology:

  • Motion (v11+) - The modern, smaller library from Framer Motion creators
  • Framer Motion - The full-featured predecessor (still widely used)
  • React 18+ compatible, also supports Vue
  • Supports TypeScript
  • Works with Next.js, Vite, Remix, and all modern React frameworks

Core Concepts

1. Motion Components

Convert any HTML/SVG element into an animatable component by prefixing with motion.:

import { motion } from "framer-motion"

// Regular HTML becomes motion component
<motion.div />
<motion.button />
<motion.svg />
<motion.path />

Every motion component accepts animation props like animate, initial, transition, and gesture props like whileHover, whileTap, etc.

2. Animate Prop

The animate prop defines the target animation state. When values change, Motion automatically animates to them:

// Simple animation - x position changes
<motion.div animate={{ x: 100 }} />

// Multiple properties
<motion.div animate={{ x: 100, opacity: 1, scale: 1.2 }} />

// Animates when state changes
const [isOpen, setIsOpen] = useState(false)
<motion.div animate={{ width: isOpen ? 300 : 100 }} />

Read the full file on GitHub · 933 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 933 lines · 68 tokens per session scan A 37b0a6fb2470

Subscribe to this mod's changes

motion-framer is a skill published in the GitHub repository 12-Studio/Tackl (10 stars, last pushed 9d ago), licensed MIT. It adds 68 tokens to every session and 5,657 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to motion-framer, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

react-doctor

Use when finishing a feature, fixing a bug, before committing React code, or when the user types /doctor, asks to scan, triage, or clean up React diagnostics. Covers lint, accessibility, bundle size, architecture. Includes a regression check and a full local-triage workflow that fetches the canonical playbook.

darkroomengineering/satus · 70 tokens

migrate-radix-to-base

Migrates React projects and components from Radix UI to Base UI. Use when asked to migrate from radix, move to base-ui, convert radix primitives, or switch a shadcn project's base library. Handles single components ("migrate accordion") and whole projects.

shadcn-ui/ui · 61 tokens

copilotkit-develop

Use when building AI-powered features with CopilotKit v2 -- adding chat interfaces, registering frontend tools, sharing application context with agents, handling agent interrupts, and working with the CopilotKit runtime.

CopilotKit/CopilotKit · 46 tokens

copilotkit-upgrade

Use when migrating a CopilotKit v1 application to v2 -- updating package imports, replacing deprecated hooks and components, switching from GraphQL runtime to AG-UI protocol runtime, and resolving breaking API changes.

CopilotKit/CopilotKit · 48 tokens

non-json-content-types

Handle FormData, file uploads, Blob, Uint8Array, and ReadableStream inputs in tRPC mutations. Use octetInputParser from @trpc/server/http for binary data. Route non-JSON requests with splitLink and isNonJsonSerializable() from @trpc/client. FormData and binary inputs only work with mutations (POST).

trpc/trpc · 75 tokens

fuzzy-ranking

Rank fuzzy matches with rankItem, filter with RankingInfo.passed, compare saved ranking metadata with compareItems, and configure rankings, thresholds, accessors, min/max bounds, or diacritics. Load for @tanstack/match-sorter-utils itself or fuzzy Table filterMeta wiring.

TanStack/table · 62 tokens