web3d-integration-patterns

web3d-integration-patterns is a skill for Claude Code, Codex from 12-Studio/Tackl. It costs 100 tokens per session (5,490 once invoked), scanned A, a copy of web3d-integration-patterns, MIT.

A set of design patterns for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring in interactive 3D websites.

In plain words
What is it for?
It helps build scroll-controlled 3D scenes, React-based 3D interfaces, animated sequences, physics-based interactions, and reusable high-performance components.
Why use it?
It addresses the coordination, state-management, architecture, and performance problems that arise when several 3D and animation libraries share one application.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is import { useStore } from '../store'.

Good fit It helps build scroll-controlled 3D scenes, React-based 3D interfaces, animated sequences, physics-based interactions, and reusable high-performance components.

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Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/12-Studio/Tackl
agentmods
npx agentmods add skills/12-studio/tackl/web3d-integration-patterns

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/12-studio/tackl/web3d-integration-patterns"><img src="https://agentmods.dev/badge/skills/12-studio/tackl/web3d-integration-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,490 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.05490
Opus 5.5 $0.00040 $0.02196
Sonnet 5.5 $0.00020 $0.01098
Haiku 4.5 $0.00010 $0.00549

Measured 1mo ago against content hash 3c5f22042307, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

web3d-integration-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to web3d-integration-patterns — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/webgl/web3d-integration-patterns/SKILL.md · 853 lines

How it starts

The opening of the file, as written. The whole thing — 853 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web 3D Integration Patterns

Overview

This meta-skill provides architectural patterns, best practices, and integration strategies for combining multiple 3D and animation libraries in web applications. It synthesizes knowledge from the threejs-webgl, gsap-scrolltrigger, react-three-fiber, motion-framer, and react-spring-physics skills into cohesive patterns for building complex, performant 3D web experiences.

When to use this skill:

  • Building complex 3D applications that combine multiple libraries
  • Creating scroll-driven 3D experiences with animation orchestration
  • Implementing physics-based interactions with 3D scenes
  • Managing state across 3D rendering and UI animations
  • Optimizing performance in multi-library architectures
  • Designing reusable component architectures for 3D applications
  • Migrating between or combining animation approaches

Core Integration Combinations:

  1. Three.js + GSAP - Scroll-driven 3D animations, timeline orchestration
  2. React Three Fiber + Motion - State-based 3D with declarative animations
  3. React Three Fiber + GSAP - Complex 3D sequences in React
  4. React Three Fiber + React Spring - Physics-based 3D interactions
  5. Three.js + GSAP + React - Hybrid imperative/declarative 3D

Architecture Patterns

Pattern 1: Layered Separation (Three.js + GSAP + React UI)

Use case: 3D scene with overlaid UI, scroll-driven animations

Architecture:

├── 3D Layer (Three.js)
│   ├── Scene management
│   ├── Camera controls
│   └── Render loop
├── Animation Layer (GSAP)
│   ├── ScrollTrigger for 3D properties
│   ├── Timelines for sequences
│   └── UI transitions
└── UI Layer (React + Motion)
    ├── HTML overlays
    ├── State management
    └── User interactions

Implementation:

// App.jsx - React root
import { useEffect, useRef } from 'react'
import { initThreeScene } from './three/scene'
import { initScrollAnimations } from './animations/scroll'
import { motion } from 'framer-motion'

function App() {
  const canvasRef = useRef()
  const sceneRef = useRef()

  useEffect(() => {
    // Initialize Three.js scene
    sceneRef.current = initThreeScene(canvasRef.current)

    // Initialize GSAP ScrollTrigger animations
    initScrollAnimations(sceneRef.current)

    // Cleanup
    return () => {
      sceneRef.current.dispose()
    }
  }, [])

  return (
    <div className="app">
      <canvas ref={canvasRef} />

      <motion.div
        className="overlay"
        initial={{ opacity: 0 }}
        animate={{ opacity: 1 }}
      >
        <section className="hero">
          <h1>3D Experience</h1>
        </section>
        <section className="content">
          {/* Scrollable content */}
        </section>
      </motion.div>
    </div>
  )
}

Read the full file on GitHub · 853 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 853 lines · 100 tokens per session scan A 3c5f22042307

Subscribe to this mod's changes

web3d-integration-patterns is a skill published in the GitHub repository 12-Studio/Tackl (10 stars, last pushed 11d ago), licensed MIT. It adds 100 tokens to every session and 5,490 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to web3d-integration-patterns, differing in 0 lines, and is treated as a copy.

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