godot-dev-loop

godot-dev-loop is a skill for Claude Code, Codex from 17-sss/agent-skills. It costs 86 tokens per session (1,390 once invoked), scanned A, original, no licence file.

A workflow for developing games in Godot 4, a game engine, through repeatable steps that survive separate agent sessions.

In plain words
What is it for?
Use it to start, run, inspect, and continue playable Godot game projects with bounded development iterations.
Why use it?
It keeps game development reproducible and leaves clear handoffs when work stops or is blocked. It also checks the running game through real-window screenshots.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the experimental plugin — 2 skills shipped together

Good fit Use it to start, run, inspect, and continue playable Godot game projects with bounded development iterations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/17-sss/agent-skills/godot-dev-loop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 17-sss/agent-skills --skill godot-dev-loop
Clone the repo
git clone --depth 1 https://github.com/17-sss/agent-skills

Made for: Claude Code, Codex.

Or install experimental, the plugin that ships this one along with the rest of its 2 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-dev-loop

README.md
[![agentmods](https://agentmods.dev/badge/skills/17-sss/agent-skills/godot-dev-loop/github.svg)](https://agentmods.dev/skills/17-sss/agent-skills/godot-dev-loop)
Your own site
<a href="https://agentmods.dev/skills/17-sss/agent-skills/godot-dev-loop"><img src="https://agentmods.dev/badge/skills/17-sss/agent-skills/godot-dev-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-dev-loop

Your own site · 80×15
<a href="https://agentmods.dev/skills/17-sss/agent-skills/godot-dev-loop"><img src="https://agentmods.dev/badge/skills/17-sss/agent-skills/godot-dev-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,390 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.01390
Opus 5.5 $0.00034 $0.00556
Sonnet 5.5 $0.00017 $0.00278
Haiku 4.5 $0.00009 $0.00139

Measured 1mo ago against content hash 11c587eb1134, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-dev-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 7 executable files (assets/bootstrap/loop/loop.sh, assets/bootstrap/loop/runners/claude.sh, assets/bootstrap/loop/runners/codex.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-dev-loop/SKILL.md · 107 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -22 lines 11c587eb1134
  2. 1mo ago Changed 62c35ea32dbb
  3. 2mo ago Changed · +2 lines · +3 tokens per session 1fa65205c5c6
  4. 2mo ago First seen · 127 lines · 83 tokens per session scan A 3272b96e72e8

Subscribe to this mod's changes

godot-dev-loop is a skill published in the GitHub repository 17-sss/agent-skills (2 stars, last pushed 1mo ago), with no licence file. It adds 86 tokens to every session and 1,390 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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