Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 424431185/pixel-asset-master-skills --skill pixel-asset-mastergit clone --depth 1 https://github.com/424431185/pixel-asset-master-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/424431185/pixel-asset-master-skills/pixel-asset-master)<a href="https://agentmods.dev/skills/424431185/pixel-asset-master-skills/pixel-asset-master"><img src="https://agentmods.dev/badge/skills/424431185/pixel-asset-master-skills/pixel-asset-master/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/424431185/pixel-asset-master-skills/pixel-asset-master"><img src="https://agentmods.dev/badge/skills/424431185/pixel-asset-master-skills/pixel-asset-master.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00094 | $0.04090 |
| Opus 5 | $0.00047 | $0.02045 |
| Sonnet 5 | $0.00019 | $0.00818 |
| Haiku 4.5 | $0.00009 | $0.00409 |
Grade A, and why
pixel-asset-master scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 366 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Pixel Asset Master Skill
AI-driven 2D pixel game asset generation system. Converts game design descriptions into pixel art sprites, tilesets, animations, and UI elements through multi-role collaboration and exports as sprite sheets / individual PNGs.
Core Pipeline: Game Description → Create Project → Style Confirmation → Strategist → [Image_Generator] → Executor → Post-processing → Export
[!CAUTION]
🚨 Global Execution Discipline (MANDATORY)
This workflow is a strict serial pipeline. The following rules have the highest priority — violating any one of them constitutes execution failure:
- SERIAL EXECUTION — Steps MUST be executed in order; the output of each step is the input for the next. Non-BLOCKING adjacent steps may proceed continuously once prerequisites are met
- BLOCKING = HARD STOP — Steps marked ⛔ BLOCKING require a full stop; the AI MUST wait for an explicit user response before proceeding
- NO CROSS-PHASE BUNDLING — Cross-phase bundling is FORBIDDEN
- GATE BEFORE ENTRY — Each Step has prerequisites (🚧 GATE) listed at the top; these MUST be verified before starting that Step
- NO SPECULATIVE EXECUTION — "Pre-preparing" content for subsequent Steps is FORBIDDEN
- NO SUB-AGENT GENERATION — Executor Step 6 pixel art generation is context-dependent and MUST be completed by the current main agent end-to-end
- SEQUENTIAL ASSET GENERATION — Assets MUST be generated sequentially in one continuous pass
- SPEC_LOCK RE-READ PER ASSET — Before generating each asset, Executor MUST re-read
spec_lock.md. All colors / sizes / palettes MUST come from this file
[!IMPORTANT]
🌐 Language & Communication Rule
- Response language: match the user's input. Explicit user override takes precedence.
- Template format:
design_spec.mdMUST follow its original English template structure regardless of conversation language. Content values may be in the user's language.
[!IMPORTANT]
🔌 Compatibility With Generic Coding Skills
pixel-asset-masteris a repository-specific workflow, not a general application scaffold- Do NOT create
.worktrees/,tests/, branch workflows, or generic engineering structure by default- On conflict with a generic coding skill, follow this skill unless the user explicitly says otherwise
What ships with it
17 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/executor-pixel.md 5.9 KB
- references/shared-standards.md 5.0 KB
- references/strategist.md 5.9 KB
- requirements.txt 150 B
- scripts/asset_validator.py 5.3 KB runs code
- scripts/finalize_assets.py 7.3 KB runs code
- scripts/palette_analyzer.py 5.4 KB runs code
- scripts/project_manager.py 8.2 KB runs code
- scripts/README.md 2.1 KB
- scripts/sprite_sheet.py 4.0 KB runs code
- templates/design_spec_reference.md 2.7 KB
- templates/palettes/palettes_index.json 2.6 KB
- templates/sizes/sizes_index.json 2.3 KB
- templates/spec_lock_reference.md 1.1 KB
- templates/sprites/sprites_index.json 8.8 KB
- workflows/batch-animate.md 1.9 KB
- workflows/create-palette.md 1.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 366 lines · 94 tokens per session scan A 94a0b5969ab4
pixel-asset-master is a skill published in the GitHub repository 424431185/pixel-asset-master-skills (59 stars, last pushed 4mo ago), licensed MIT. It adds 94 tokens to every session and 4,090 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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