pixel-asset-master

pixel-asset-master is a skill for Claude Code, Codex from 424431185/pixel-asset-master-skills. It costs 94 tokens per session (4,090 once invoked), scanned A, original, MIT.

A workflow for creating 2D pixel-art game assets from a game description, including sprites, tilesets, animations, and interface elements. It exports both sprite sheets, which combine animation frames into one image, and separate PNG files.

In plain words
What is it for?
Use it to create pixel-art characters, environment tiles, animated game graphics, and pixel-style user-interface elements from a game concept.
Why use it?
It organizes asset creation into defined stages, including style confirmation and post-processing, so the visual direction and export format are handled consistently. The workflow also specifies when work must pause for the user's response.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it to create pixel-art characters, environment tiles, animated game graphics, and pixel-style user-interface elements from a game concept.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/424431185/pixel-asset-master-skills/pixel-asset-master
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 424431185/pixel-asset-master-skills --skill pixel-asset-master
Clone the repo
git clone --depth 1 https://github.com/424431185/pixel-asset-master-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-asset-master

README.md
[![agentmods](https://agentmods.dev/badge/skills/424431185/pixel-asset-master-skills/pixel-asset-master/github.svg)](https://agentmods.dev/skills/424431185/pixel-asset-master-skills/pixel-asset-master)
Your own site
<a href="https://agentmods.dev/skills/424431185/pixel-asset-master-skills/pixel-asset-master"><img src="https://agentmods.dev/badge/skills/424431185/pixel-asset-master-skills/pixel-asset-master/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixel-asset-master

Your own site · 80×15
<a href="https://agentmods.dev/skills/424431185/pixel-asset-master-skills/pixel-asset-master"><img src="https://agentmods.dev/badge/skills/424431185/pixel-asset-master-skills/pixel-asset-master.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,090 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.04090
Opus 5 $0.00047 $0.02045
Sonnet 5 $0.00019 $0.00818
Haiku 4.5 $0.00009 $0.00409

Measured 12d ago against content hash 94a0b5969ab4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixel-asset-master scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/asset_validator.py, scripts/finalize_assets.py, scripts/palette_analyzer.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/pixel-asset-master/SKILL.md · 366 lines

How it starts

The opening of the file, as written. The whole thing — 366 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Asset Master Skill

AI-driven 2D pixel game asset generation system. Converts game design descriptions into pixel art sprites, tilesets, animations, and UI elements through multi-role collaboration and exports as sprite sheets / individual PNGs.

Core Pipeline: Game Description → Create Project → Style Confirmation → Strategist → [Image_Generator] → Executor → Post-processing → Export

[!CAUTION]

🚨 Global Execution Discipline (MANDATORY)

This workflow is a strict serial pipeline. The following rules have the highest priority — violating any one of them constitutes execution failure:

  1. SERIAL EXECUTION — Steps MUST be executed in order; the output of each step is the input for the next. Non-BLOCKING adjacent steps may proceed continuously once prerequisites are met
  2. BLOCKING = HARD STOP — Steps marked ⛔ BLOCKING require a full stop; the AI MUST wait for an explicit user response before proceeding
  3. NO CROSS-PHASE BUNDLING — Cross-phase bundling is FORBIDDEN
  4. GATE BEFORE ENTRY — Each Step has prerequisites (🚧 GATE) listed at the top; these MUST be verified before starting that Step
  5. NO SPECULATIVE EXECUTION — "Pre-preparing" content for subsequent Steps is FORBIDDEN
  6. NO SUB-AGENT GENERATION — Executor Step 6 pixel art generation is context-dependent and MUST be completed by the current main agent end-to-end
  7. SEQUENTIAL ASSET GENERATION — Assets MUST be generated sequentially in one continuous pass
  8. SPEC_LOCK RE-READ PER ASSET — Before generating each asset, Executor MUST re-read spec_lock.md. All colors / sizes / palettes MUST come from this file

[!IMPORTANT]

🌐 Language & Communication Rule

  • Response language: match the user's input. Explicit user override takes precedence.
  • Template format: design_spec.md MUST follow its original English template structure regardless of conversation language. Content values may be in the user's language.

[!IMPORTANT]

🔌 Compatibility With Generic Coding Skills

  • pixel-asset-master is a repository-specific workflow, not a general application scaffold
  • Do NOT create .worktrees/, tests/, branch workflows, or generic engineering structure by default
  • On conflict with a generic coding skill, follow this skill unless the user explicitly says otherwise

Read the full file on GitHub · 366 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 366 lines · 94 tokens per session scan A 94a0b5969ab4

Subscribe to this mod's changes

pixel-asset-master is a skill published in the GitHub repository 424431185/pixel-asset-master-skills (59 stars, last pushed 4mo ago), licensed MIT. It adds 94 tokens to every session and 4,090 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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