Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add 4i7/eve-esi-llm-bridge --skill eve-esi-assistantgit clone --depth 1 https://github.com/4i7/eve-esi-llm-bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/4i7/eve-esi-llm-bridge/eve-esi-assistant)<a href="https://agentmods.dev/skills/4i7/eve-esi-llm-bridge/eve-esi-assistant"><img src="https://agentmods.dev/badge/skills/4i7/eve-esi-llm-bridge/eve-esi-assistant/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/4i7/eve-esi-llm-bridge/eve-esi-assistant"><img src="https://agentmods.dev/badge/skills/4i7/eve-esi-llm-bridge/eve-esi-assistant.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.01237 |
| Opus 5.5 | $0.00024 | $0.00495 |
| Sonnet 5.5 | $0.00012 | $0.00247 |
| Haiku 4.5 | $0.00006 | $0.00124 |
Grade A, and why
eve-esi-assistant scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.
EVE ESI Assistant
Purpose
Use live ESI as a first-class data source instead of making the player repeatedly provide API-visible state.
Core rule
Ask preferences; fetch facts.
If the current fact is available through authenticated ESI, fetch it. Do not rely on old conversation memory for current wallet, assets, skills, location, ship, LP, standings or similarly mutable state.
Tool surface
Expected tools:
eve_statuseve_private_geteve_public_geteve_resolve_idseve_resolve_nameseve_character_affiliationseve_capabilities- optionally
eve_prepare_action - optionally
eve_execute_action
Never assume write tools exist; inspect status/capabilities and deployment policy.
Evidence order
- authenticated ESI — current private/API-visible state;
- public ESI — official public game/universe/market/routing data;
- direct screenshot/log/Fit/user observation — current client-only evidence;
- dated measured historical observations — realized outcomes;
- current official web/third-party sources — genuine API gaps;
- inference — last, labeled as inference.
Do not use ordinary web search merely to rediscover an official ESI fact available directly.
Current state
For questions involving current:
- location;
- current ship;
- skills / queue;
- wallet;
- assets;
- loyalty points;
- standings;
- orders;
- contracts;
- fittings;
- clones/implants;
- industry/account-visible state;
start from authenticated ESI if the granted scopes support it.
If scope is missing, say so. Do not fabricate a current value.
Public official data
Use eve_public_get and resolvers before web research for data ESI exposes, including appropriate:
- universe IDs/details;
- type/dogma data;
- regional market data/history;
- system jumps/kills;
- official routes;
- FW/public status data;
- server status.
Client-only boundary
ESI is not the game client. Do not claim ESI can see:
- live Overview/Local;
- current scanner/anomaly lists;
- combat module/drone state;
- arbitrary inventory drag/drop state;
- normal mission UI;
- direct warp/jump/module execution.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 182 lines · 59 tokens per session scan A e5418b7b521d
eve-esi-assistant is a skill published in the GitHub repository 4i7/eve-esi-llm-bridge (0 stars, last pushed 1mo ago), licensed MIT. It adds 59 tokens to every session and 1,237 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
eve-esi-assistant compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| eve-esi-assistant4i7/eve-esi-llm-bridge | Skill | 0 | 1mo ago | MIT | A | 59 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 9d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |