setup

setup is a skill for Claude Code from aadeshrao123/Unreal-MCP. It costs 52 tokens per session (461 once invoked), scanned A, original, MPL-2.0.

A setup guide for connecting Claude Code to the Unreal Engine 5 editor on Windows. It explains how to install the CodeFizz command-line tool, sign in, install the Unreal plugin, and check the connection.

In plain words
What is it for?
It is for preparing an Unreal Engine project so Claude Code can control the editor through CodeFizz.
Why use it?
It removes the guesswork from installing and connecting the required tools, including what to do when the command or server is missing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Claude Code.

Part of the codefizz-editor-agent plugin — 1 skill, 1 MCP server shipped together

Good fit It is for preparing an Unreal Engine project so Claude Code can control the editor through CodeFizz.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aadeshrao123/unreal-mcp/setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add aadeshrao123/Unreal-MCP --skill setup
Clone the repo
git clone --depth 1 https://github.com/aadeshrao123/Unreal-MCP

Made for: Claude Code.

Or install codefizz-editor-agent, the plugin that ships this one along with the rest of its 1 skill, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/aadeshrao123/unreal-mcp/setup/github.svg)](https://agentmods.dev/skills/aadeshrao123/unreal-mcp/setup)
Your own site
<a href="https://agentmods.dev/skills/aadeshrao123/unreal-mcp/setup"><img src="https://agentmods.dev/badge/skills/aadeshrao123/unreal-mcp/setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/aadeshrao123/unreal-mcp/setup"><img src="https://agentmods.dev/badge/skills/aadeshrao123/unreal-mcp/setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 461 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00461
Opus 5.5 $0.00021 $0.00184
Sonnet 5.5 $0.00010 $0.00092
Haiku 4.5 $0.00005 $0.00046

Measured 2d ago against content hash b9c24228ce02, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/codefizz-editor-agent/skills/setup/SKILL.md · 29 lines

What it actually says

Set up the CodeFizz Editor Agent

The plugin starts an MCP server with cfa mcp, so the cfa CLI must be installed first. Windows x64 only. Run each step, read its output, and stop on an error.

  1. Check for the CLI: cfa --version. If it prints a version, go to step 3.
  2. Install the CLI (no Node needed): powershell -c "irm https://codefizz.dev/install.ps1 | iex" It installs to %LOCALAPPDATA%\CodeFizz\bin\cfa.exe and adds that folder to the user PATH. Until a new terminal opens, call it by that full path.
  3. Sign in: cfa login. It opens the browser. The user signs in with their CodeFizz account; a new account starts a free 3-day trial at https://codefizz.dev/pricing. Never type the user's password for them.
  4. Install the Unreal plugin into an engine. List engines with cfa engines, then run cfa install-plugin "<engine folder>", for example cfa install-plugin "E:/Unreal/UE_5.8". Supported: UE 5.6, 5.7 and 5.8.
  5. Install the full skill, which teaches every command and workflow: cfa skill install. Do not run cfa install claude; this plugin already provides the MCP server.
  6. Open the project and check the connection: cfa launch "<path to .uproject>", then cfa health_check.
  7. Ask the user to run /reload-plugins (or restart Claude Code) so the cfa MCP server connects.

When a step fails, run cfa doctor and show its output. Docs: https://codefizz.dev/docs/quick-start

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 29 lines · 52 tokens per session scan A b9c24228ce02

Subscribe to this mod's changes

setup is a skill published in the GitHub repository aadeshrao123/Unreal-MCP (40 stars, last pushed 3d ago), licensed MPL-2.0. It adds 52 tokens to every session and 461 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-04.

Related

setup compared with skills from other repositories

setup next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
setupaadeshrao123/Unreal-MCPSkill403d agoMPL-2.0A52Claude Code
sprite-genaldegad/sprite-genSkill3.6k4d agoApache-2.0A238Claude Code, Codex
game-craftalfredxw/denovaSkill986yesterdayApache-2.0A92Claude Code, Codex
extension-developmentalfredxw/denovaSkill986yesterdayApache-2.0A21Claude Code, Codex
clayseaworld008/Commonly-used-high-value-skillsSkill742d agoMITA73Claude Code, Codex
ar-vr-xrtravisjneuman/.claudeSkill107yesterdayMITA50Claude Code, Codex
ue5-mcpibrews/ue5-mcpSkill478d agoMITA156Claude Code