game-assets

game-assets is a skill for Claude Code, Codex from Abdullah4AI/apple-developer-toolkit. It costs 43 tokens per session (1,933 once invoked), scanned A, original, MIT.

A toolkit for finding or creating the visual files used in a game, such as sprites, textures, sounds, backgrounds, and 3D models. It covers free Creative Commons sources and generating some assets with code.

In plain words
What is it for?
Use it to download game artwork and models, place them in an Xcode asset catalog, load them in SpriteKit or SceneKit, or generate simple sprites programmatically.
Why use it?
It reduces the need to make every game asset from scratch and explains how to organize downloaded files for common Apple game frameworks.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/abdullah4ai/apple-developer-toolkit/game-assets
Any agent
npx skills add Abdullah4AI/apple-developer-toolkit --skill game-assets
Clone the repo
git clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-assets

README.md
[![agentmods](https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/game-assets.svg)](https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/game-assets)
Your own site
<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/game-assets"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/game-assets.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,933 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00043 $0.01933
Opus 5 $0.00022 $0.00966
Sonnet 5 $0.00009 $0.00387
Haiku 4.5 $0.00004 $0.00193

Measured 3d ago against content hash cd91ff95fdbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

swiftship/internal/skills/data/features/game-assets/SKILL.md · 226 lines

How it starts

The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Asset Management

Downloading Assets

Use nw_download_asset to download sprites, backgrounds, textures, sounds, and 3D models from free CC0 sources:

nw_download_asset:
  project_dir: /path/to/project
  app_name: MyGame
  url: https://example.com/sprite.png   (HTTPS only)
  asset_name: paddle                     (becomes Assets.xcassets/paddle.imageset/)
  asset_kind: sprite | background | texture | sound | model

After download, use in SpriteKit:

let texture = SKTexture(imageNamed: "paddle")
let sprite = SKSpriteNode(texture: texture)

After download, use in SceneKit (3D models):

let scene = SCNScene(named: "car.usdz")!
let modelNode = scene.rootNode.childNodes.first!

Trusted free sources:

  • 2D: Kenney.nl (CC0), OpenGameArt.org (mixed CC0/CC-BY), GitHub game asset repos
  • 3D: Sketchfab (CC0/CC-BY USDZ/OBJ), Poly Pizza (CC0), Kenney.nl 3D assets (CC0 OBJ/DAE)

Procedural Asset Generation

Generate sprites in code — no external files needed:

import UIKit
import SpriteKit

class TextureFactory {
    static func circle(diameter: CGFloat, color: UIColor) -> SKTexture {
        let renderer = UIGraphicsImageRenderer(size: CGSize(width: diameter, height: diameter))
        let image = renderer.image { ctx in
            color.setFill()
            ctx.cgContext.fillEllipse(in: CGRect(x: 0, y: 0, width: diameter, height: diameter))
        }
        return SKTexture(image: image)
    }

    static func roundedRect(size: CGSize, color: UIColor, cornerRadius: CGFloat = 8) -> SKTexture {
        let renderer = UIGraphicsImageRenderer(size: size)
        let image = renderer.image { ctx in
            color.setFill()
            UIBezierPath(roundedRect: CGRect(origin: .zero, size: size), cornerRadius: cornerRadius).fill()
        }
        return SKTexture(image: image)
    }

    static func gradient(size: CGSize, colors: [UIColor]) -> SKTexture {
        let renderer = UIGraphicsImageRenderer(size: size)
        let image = renderer.image { ctx in
            let cgColors = colors.map { $0.cgColor } as CFArray
            let gradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: cgColors, locations: nil)!
            ctx.cgContext.drawLinearGradient(gradient,
                start: .zero, end: CGPoint(x: 0, y: size.height),
                options: [])
        }
        return SKTexture(image: image)
    }
}

Read the full file on GitHub · 226 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 226 lines · 43 tokens per session scan A cd91ff95fdbb

Subscribe to this mod's changes

game-assets is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed 3d ago), licensed MIT. It adds 43 tokens to every session and 1,933 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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