Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Abdullah4AI/apple-developer-toolkit --skill spritekit-gamegit clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/spritekit-game)<a href="https://agentmods.dev/skills/abdullah4ai/apple-developer-toolkit/spritekit-game"><img src="https://agentmods.dev/badge/skills/abdullah4ai/apple-developer-toolkit/spritekit-game.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.02358 |
| Opus 5 | $0.00026 | $0.01179 |
| Sonnet 5 | $0.00010 | $0.00472 |
| Haiku 4.5 | $0.00005 | $0.00236 |
Grade A, and why
spritekit-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SpriteKit 2D Game Development
This skill is for 2D games only. For 3D games (racing, bowling, board games, marble maze, tower defense, 3D sports), load the scenekit-game skill instead.
ARCHITECTURE OVERRIDE: 2D games use SpriteKit (SKScene + SpriteView), NOT plain SwiftUI views with timers or Canvas. The standard @main App → RootView → MainView pattern still applies, but MainView hosts a SpriteView instead of standard SwiftUI content. AppTheme rules apply to SwiftUI parts (menus, overlays) but NOT to SpriteKit scene internals where you use SKColor, SKLabelNode fonts, etc. directly.
Also load the game-assets skill for downloading sprites and textures via nw_download_asset.
SpriteView — SwiftUI Bridge
import SpriteKit
import SwiftUI
struct GameView: View {
@State var gameState = GameState()
var body: some View {
ZStack {
SpriteView(scene: makeScene(), isPaused: gameState.isPaused)
.ignoresSafeArea()
// SwiftUI overlays for HUD, menus (use AppTheme here)
if gameState.isPaused {
PauseMenuView(gameState: gameState)
}
}
}
private func makeScene() -> GameScene {
let scene = GameScene(size: UIScreen.main.bounds.size)
scene.scaleMode = .resizeFill
scene.gameState = gameState
return scene
}
}
Rules:
- Use
.scaleMode = .resizeFillso the scene adapts to actual view size - Pass data between SwiftUI and SpriteKit via
@Observablegame state objects - SwiftUI overlays (menus, HUD, pause) sit in a ZStack above SpriteView
- Use
SpriteView(scene:, isPaused:)to control pause from SwiftUI - SwiftUI parts use AppTheme. SpriteKit scene internals use SKColor/SKLabelNode directly.
Scene Architecture
Layer-based node hierarchy — create in didMove(to:):
SKScene (GameScene)
├── backgroundLayer (SKNode) — z: -100
├── gameplayLayer (SKNode) — z: 0
└── hudLayer (SKNode) — z: 100
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 241 lines · 52 tokens per session scan A 8c9575ba4f70
spritekit-game is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed yesterday), licensed MIT. It adds 52 tokens to every session and 2,358 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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