mvtt: Skill for Claude Code

.agents/skills/pixijs/SKILL.md

pixijs is a skill for Claude Code, Codex from adamhjk/mvtt. It costs 202 tokens per session (1,764 once invoked), scanned A, original, no licence file.

A starting guide for any PixiJS v8 task, covering its application setup, scene graph, objects, rendering systems, and custom shaders. PixiJS is a JavaScript library for drawing interactive 2D graphics.

In plain words
What is it for?
Use it when setting up PixiJS applications, building scenes with sprites and containers, drawing graphics, rendering through WebGL, WebGPU, or Canvas, or working with advanced rendering features.
Why use it?
It helps route a PixiJS problem to the relevant part of the library and provides coverage of the main features used to build rendered scenes.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is adamhjk/mvtt's own configuration. It tells Claude Code and Codex how to work on mvtt itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything mvtt configures →

View source ↗ adamhjk/mvtt
Reuse

Borrowing it

Nothing to install: this file belongs to adamhjk/mvtt. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/adamhjk/mvtt/main/.agents/skills/pixijs/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/adamhjk/mvtt

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs

README.md
[![agentmods](https://agentmods.dev/badge/skills/adamhjk/mvtt/pixijs/github.svg)](https://agentmods.dev/skills/adamhjk/mvtt/pixijs)
Your own site
<a href="https://agentmods.dev/skills/adamhjk/mvtt/pixijs"><img src="https://agentmods.dev/badge/skills/adamhjk/mvtt/pixijs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs

Your own site · 80×15
<a href="https://agentmods.dev/skills/adamhjk/mvtt/pixijs"><img src="https://agentmods.dev/badge/skills/adamhjk/mvtt/pixijs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 202 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,764 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00202 $0.01764
Opus 5.5 $0.00081 $0.00706
Sonnet 5.5 $0.00040 $0.00353
Haiku 4.5 $0.00020 $0.00176

Measured 2mo ago against content hash ce311ce84f98, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pixijs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/pixijs/SKILL.md · 66 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 66 lines · 202 tokens per session scan A ce311ce84f98

Subscribe to this mod's changes

pixijs is a skill published in the GitHub repository adamhjk/mvtt (2 stars, last pushed 4mo ago), with no licence file. It adds 202 tokens to every session and 1,764 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

pixijs compared with skills from other repositories

pixijs next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
pixijsadamhjk/mvttSkill24mo agononeA202Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k10d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex