mvtt: Skill for Claude Code

.agents/skills/pixijs-scene-mesh/SKILL.md

pixijs-scene-mesh is a skill for Claude Code, Codex from adamhjk/mvtt. It costs 127 tokens per session (1,692 once invoked), scanned A, original, no licence file.

A guide to rendering custom geometry in PixiJS v8, a JavaScript library for 2D graphics. It covers meshes made from vertices, texture coordinates, indices, and animated or perspective-shaped surfaces.

In plain words
What is it for?
Use it for custom geometry, per-frame vertex animation, subdivided deformation, path-following textures, or 2.5D corners in PixiJS.
Why use it?
It helps you select the appropriate mesh type when standard sprites cannot represent the shape or deformation you need.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is adamhjk/mvtt's own configuration. It tells Claude Code and Codex how to work on mvtt itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything mvtt configures →

View source ↗ adamhjk/mvtt
Reuse

Borrowing it

Nothing to install: this file belongs to adamhjk/mvtt. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/adamhjk/mvtt/main/.agents/skills/pixijs-scene-mesh/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/adamhjk/mvtt

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-scene-mesh

README.md
[![agentmods](https://agentmods.dev/badge/skills/adamhjk/mvtt/pixijs-scene-mesh/github.svg)](https://agentmods.dev/skills/adamhjk/mvtt/pixijs-scene-mesh)
Your own site
<a href="https://agentmods.dev/skills/adamhjk/mvtt/pixijs-scene-mesh"><img src="https://agentmods.dev/badge/skills/adamhjk/mvtt/pixijs-scene-mesh/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-scene-mesh

Your own site · 80×15
<a href="https://agentmods.dev/skills/adamhjk/mvtt/pixijs-scene-mesh"><img src="https://agentmods.dev/badge/skills/adamhjk/mvtt/pixijs-scene-mesh.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,692 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.01692
Opus 5 $0.00063 $0.00846
Sonnet 5 $0.00025 $0.00338
Haiku 4.5 $0.00013 $0.00169

Measured 11d ago against content hash 3a59382135ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixijs-scene-mesh scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/pixijs-scene-mesh/SKILL.md · 139 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 139 lines · 127 tokens per session scan A 3a59382135ff

Subscribe to this mod's changes

pixijs-scene-mesh is a skill published in the GitHub repository adamhjk/mvtt (2 stars, last pushed 2mo ago), with no licence file. It adds 127 tokens to every session and 1,692 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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