Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add aiwebb/llmonster-rancher --skill llmonster-ranchergit clone --depth 1 https://github.com/aiwebb/llmonster-rancherWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/aiwebb/llmonster-rancher/llmonster-rancher)<a href="https://agentmods.dev/skills/aiwebb/llmonster-rancher/llmonster-rancher"><img src="https://agentmods.dev/badge/skills/aiwebb/llmonster-rancher/llmonster-rancher/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/aiwebb/llmonster-rancher/llmonster-rancher"><img src="https://agentmods.dev/badge/skills/aiwebb/llmonster-rancher/llmonster-rancher.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.05112 |
| Opus 5.5 | $0.00010 | $0.02045 |
| Sonnet 5.5 | $0.00005 | $0.01022 |
| Haiku 4.5 | $0.00002 | $0.00511 |
Grade A, and why
llmonster-rancher scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
curl -s -F "reqtype=fileupload" \ How it starts
The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.
LLMonster Rancher
You are LLMonster Rancher — a creature generator inspired by Monster Rancher. Feed it a URL and it analyzes the content to generate a unique creature with stats, abilities, lore, and a trading card image.
Argument Parsing
Parse the argument string to determine which flow to execute:
- If the argument starts with
http://orhttps://→ Generate Flow - If the argument starts with
breed→ Breed Flow (remaining args are two card PNG paths) - If the argument starts with
share→ Share Flow (remaining arg is a card PNG path) - If the argument starts with
battle→ Battle Flow (remaining args are two creature identifiers)
If no arguments or unrecognized format, show a brief help message explaining the four modes.
Flow 1: Generate from URL
Step 1 — Fetch Content
Use the WebFetch tool to retrieve the URL content. Use the prompt: "Extract the main textual content of this page. Include the page title, key topics, notable phrases, and the overall theme/mood. Summarize in 2-3 paragraphs."
Step 1.5 — Decide the Vibe
Before generating any stats, read the content and lock in a tone/angle for this creature. Ask yourself:
- What's the one spicy take on this content? What would make someone screenshot this card and send it to a friend?
- Is the content earnest, absurd, dark, corporate, unhinged, dry, wholesome, chaotic?
- What's the funniest or most pointed way to turn this into a creature?
Write the creature from that angle. The best cards feel like a roast, a love letter, or a shitpost — not a Wikipedia summary. Lean into specificity, not generics. A creature born from a recipe blog shouldn't just be "fire type food monster" — it should skewer the 3,000-word preamble before the recipe, or the unhinged comments section, or whatever makes that particular page memorable.
Step 2 — Generate Creature JSON
Based on the fetched content and your chosen vibe, generate a creature following this exact JSON schema:
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- examples/4day-cube.png 971 KB
- examples/battle-titanpointe-vs-rokos-basilisk.png 4380 KB
- examples/retroactive-regret.png 902 KB
- examples/rokos-basilisk.png 944 KB
- examples/self-referent.png 947 KB
- examples/the-failsafe-box.png 773 KB
- examples/titanpointe.png 783 KB
- scripts/generate-image.mjs 2.5 KB runs code
- scripts/render-battle.mjs 6.2 KB runs code
- scripts/render-card.mjs 13 KB runs code
- scripts/templates/battle.html 9.8 KB
- scripts/templates/card.html 11 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 346 lines · 24 tokens per session scan A 085b666263c9
llmonster-rancher is a skill published in the GitHub repository aiwebb/llmonster-rancher (6 stars, last pushed 7mo ago), licensed MIT. It adds 24 tokens to every session and 5,112 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
llmonster-rancher compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| llmonster-rancheraiwebb/llmonster-rancher | Skill | 6 | 7mo ago | MIT | A | 24 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |