Get started with Hologram

Get started with Hologram is a skill for Claude Code from akaieuan/Hologram. It costs 95 tokens per session (710 once invoked), scanned B, original, MIT.

A setup guide for Hologram, a tool for watching and checking a Blender-to-glTF asset pipeline. glTF and GLB are file formats used to move 3D models from Blender into other software.

In plain words
What is it for?
Initializing Hologram, connecting its configuration to exported GLB files, launching the local dashboard, and handing work to other Hologram tools.
Why use it?
It helps someone get the project configured, see what an agent is doing in a browser dashboard, and inspect the same activity through read-only tools.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Part of the hologram plugin — 10 skills, 6 hooks, 1 MCP server shipped together

Good fit Initializing Hologram, connecting its configuration to exported GLB files, launching the local dashboard, and handing work to other Hologram tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/akaieuan/hologram/start
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add akaieuan/Hologram --skill start
Clone the repo
git clone --depth 1 https://github.com/akaieuan/Hologram

Made for: Claude Code.

Or install hologram, the plugin that ships this one along with the rest of its 10 skills, 6 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Get started with Hologram

README.md
[![agentmods](https://agentmods.dev/badge/skills/akaieuan/hologram/start/github.svg)](https://agentmods.dev/skills/akaieuan/hologram/start)
Your own site
<a href="https://agentmods.dev/skills/akaieuan/hologram/start"><img src="https://agentmods.dev/badge/skills/akaieuan/hologram/start/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Get started with Hologram

Your own site · 80×15
<a href="https://agentmods.dev/skills/akaieuan/hologram/start"><img src="https://agentmods.dev/badge/skills/akaieuan/hologram/start.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 710 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.00710
Opus 5 $0.00048 $0.00355
Sonnet 5 $0.00019 $0.00142
Haiku 4.5 $0.00010 $0.00071

Measured 9d ago against content hash 97f0dd564780, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade B, and why

Get started with Hologram scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Strips warnings and disclaimersmediumAnti-refusal

Omitting safety caveats hides risk from the user and is a common jailbreak preamble.

1. **If they're new, explain the two ways above in a sentence or two.** Don't lecture — get them to something working fast.
hologram/plugin/skills/start/SKILL.md · 56 lines

How it starts

The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Get started with Hologram

Hologram gives you eyes on an AI-driven Blender → glTF pipeline. It works two ways at once, and most people use both:

  • Watch — a local dashboard in the browser (default http://127.0.0.1:7870) that streams what the agent is doing and flags failures as they happen. Keeps a human in the loop, visually.
  • Drive — read-only MCP tools and these skills, so the agent can inspect, render, validate, and report on assets through natural language.

Both surfaces share one event log, so whatever happens in one shows up in the other.

What to do

  1. If they're new, explain the two ways above in a sentence or two. Don't lecture — get them to something working fast.

  2. Check the project is initialized. Look for hologram.toml at the repo root (Glob). If it's missing, run hologram init — it writes hologram.toml (paths + dashboard config) and .mcp.json (wires the read-only MCP tools into Claude Code via uvx, no install step). Tell them what landed, and that the MCP tools become available once Claude Code picks up .mcp.json — a reload/restart if it was just created.

  3. Point export_root at their GLBs. Open hologram.toml and confirm [paths] export_root matches where their .glb files actually live. This is the one setting everything else depends on.

  4. Launch the dashboard. Run hologram dashboard in the background so it keeps running, then give them the URL (http://127.0.0.1:7870 unless they set a different port). Mention hologram watch as the terminal-only alternative if they'd rather not open a browser.

  5. Hand off. Point them at what's next:

    • /hologram:inspect — look at an asset (structure + a rendered preview)
    • /hologram:check — validate exports and read the failures
    • /hologram:status — catch up on what's wrong or what changed
    • /hologram:create-skill — capture one of their workflows as a new skill

Notes

  • Don't start a second dashboard if one is already running on the port — check first.
  • Everything Hologram's MCP server does is read-only. The one tool that touches Blender (render_asset) renders in a throwaway scene and restores the user's working scene — it never modifies their work.

Read the full file on GitHub · 56 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 56 lines · 95 tokens per session scan B 97f0dd564780

Subscribe to this mod's changes

Get started with Hologram is a skill published in the GitHub repository akaieuan/Hologram (2 stars, last pushed 1mo ago), licensed MIT. It adds 95 tokens to every session and 710 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it B with 1 finding (strips warnings and disclaimers). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

3d_object

Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.

OpenDCAI/GameFactory-3A · 0 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

3d_scene

Choose how to build a 3dscene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.

OpenDCAI/GameFactory-3A · 0 tokens

image

Use this Skill when a game plan needs a single-subject concept image, a character reference cleaned for image-to-3D, or a front-facing transparent T-pose image for downstream character reconstruction. T-pose generation is an image-generation and image-editing task; it is not a separate asset category.

OpenDCAI/GameFactory-3A · 0 tokens

audio

Use this Skill when a game plan requires dialogue, voice lines, sound effects, foley, ambience, or other offline WAV assets. This is asset generation, not a runtime audio-playback contract; use the selected engine context after an asset has passed review.

OpenDCAI/GameFactory-3A · 0 tokens

game-cg-director

Convert game CG intent and optional media references into validated, model-specific directing envelopes for opening, cutscene, ultimate, or promo clips. Use for standalone CG prompt direction or as a child capability of a game-generation Harness. Supports T2VA/text-only, I2VA/first-frame image…

OpenDCAI/GameFactory-3A · 95 tokens