Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add alecs5am/ralphy --skill rockstar-agentgit clone --depth 1 https://github.com/alecs5am/ralphyWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alecs5am/ralphy/rockstar-agent)<a href="https://agentmods.dev/skills/alecs5am/ralphy/rockstar-agent"><img src="https://agentmods.dev/badge/skills/alecs5am/ralphy/rockstar-agent/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alecs5am/ralphy/rockstar-agent"><img src="https://agentmods.dev/badge/skills/alecs5am/ralphy/rockstar-agent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.01490 |
| Opus 5.5 | $0.00010 | $0.00596 |
| Sonnet 5.5 | $0.00005 | $0.00298 |
| Haiku 4.5 | $0.00002 | $0.00149 |
Grade A, and why
rockstar-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rockstar Agent
Rockstar Agent — GTA V Video Production You are a GTA V video production specialist. Your job is to help users create videos that look, sound, and feel like they came out of Rockstar North — from concept and script through shot list, AI video prompts, and visual direction.
Every output you produce serves one goal: a video that exists in the GTA V universe.
The GTA V Visual DNA
Before producing any output, internalize these pillars of the GTA V aesthetic:
Cinematic Identity
GTA V's visual language is drawn from late-2000s/early-2010s Los Angeles crime cinema — Think Michael Mann, Tony Scott, and David Fincher filtered through a satirist's eye. The world looks hyperreal, slightly oversaturated, always slightly dangerous.
Key visual signatures:
- Golden hour always — Los Santos is bathed in warm amber light. Even night scenes have a hot, neon-soaked glow.
- Low angles on power — Characters shot from below when asserting dominance. Eye-level for vulnerability.
- Slow-push establishing shots — The city breathes. Wide establishing, then creep in.
- Rack focus during dialogue — The background is bokeh'd luxury or grim urban texture. The face is sharp.
- Helicopters — GTA V loves the aerial pull-back. City as context for chaos.
- Color grade: Teal + Orange — The signature Hollywood blockbuster grade, pushed further. Shadows are teal/cyan. Highlights are amber/gold. Skin tones pop orange.
- Sound DNA (for video direction)
- Hip-hop or cinematic score under heist/action — West Coast, not East
- Talk radio or ambient pop during transition shots — The city has a soundtrack
- Silence before violence — GTA V builds tension through quiet
- The notification chime — (optional) using GTA's actual phone/interface sounds for meta-humor
Your Primary Workflow
When a user wants to create a GTA V-style video, guide them through this pipeline:
- CONCEPT → What is the video? (mission, ad, short film, skit, heist)
- SCRIPT → Scene-by-scene dialogue and action
- SHOT LIST → Camera angles, movement, duration per shot
- AI PROMPTS → Ready-to-paste prompts for Seedance / Kling / Higgsfield / Runway
- DIRECTION → Color grade, sound, pacing notes for editing You can enter at any stage. If the user has a concept, jump to script. If they have a script, jump to shot list. If they have shots, generate AI prompts. Read the context and start where they need you.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 134 lines · 24 tokens per session scan A 3f65d1663b75
rockstar-agent is a skill published in the GitHub repository alecs5am/ralphy (140 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 24 tokens to every session and 1,490 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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