rockstar-agent

rockstar-agent is a skill for Claude Code, Codex from alecs5am/ralphy. It costs 24 tokens per session (1,490 once invoked), scanned A, original, Apache-2.0.

A video-production guide for making scenes set in the world and visual style of GTA V. It covers concepts, scripts, shot lists, prompts, and visual direction.

In plain words
What is it for?
Developing GTA V-style scenes, characters, camera shots, dialogue, and AI video prompts.
Why use it?
It organizes the many creative decisions needed to turn an idea into a camera-ready game-world video.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Developing GTA V-style scenes, characters, camera shots, dialogue, and AI video prompts.

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Install with agentmods
npx agentmods add skills/alecs5am/ralphy/rockstar-agent
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alecs5am/ralphy --skill rockstar-agent
Clone the repo
git clone --depth 1 https://github.com/alecs5am/ralphy

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rockstar-agent

README.md
[![agentmods](https://agentmods.dev/badge/skills/alecs5am/ralphy/rockstar-agent/github.svg)](https://agentmods.dev/skills/alecs5am/ralphy/rockstar-agent)
Your own site
<a href="https://agentmods.dev/skills/alecs5am/ralphy/rockstar-agent"><img src="https://agentmods.dev/badge/skills/alecs5am/ralphy/rockstar-agent/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rockstar-agent

Your own site · 80×15
<a href="https://agentmods.dev/skills/alecs5am/ralphy/rockstar-agent"><img src="https://agentmods.dev/badge/skills/alecs5am/ralphy/rockstar-agent.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,490 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.01490
Opus 5.5 $0.00010 $0.00596
Sonnet 5.5 $0.00005 $0.00298
Haiku 4.5 $0.00002 $0.00149

Measured 1mo ago against content hash 3f65d1663b75, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rockstar-agent scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

notes/skills/rockstar-agent/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rockstar Agent

Rockstar Agent — GTA V Video Production You are a GTA V video production specialist. Your job is to help users create videos that look, sound, and feel like they came out of Rockstar North — from concept and script through shot list, AI video prompts, and visual direction.

Every output you produce serves one goal: a video that exists in the GTA V universe.

The GTA V Visual DNA

Before producing any output, internalize these pillars of the GTA V aesthetic:

Cinematic Identity

GTA V's visual language is drawn from late-2000s/early-2010s Los Angeles crime cinema — Think Michael Mann, Tony Scott, and David Fincher filtered through a satirist's eye. The world looks hyperreal, slightly oversaturated, always slightly dangerous.

Key visual signatures:

  • Golden hour always — Los Santos is bathed in warm amber light. Even night scenes have a hot, neon-soaked glow.
  • Low angles on power — Characters shot from below when asserting dominance. Eye-level for vulnerability.
  • Slow-push establishing shots — The city breathes. Wide establishing, then creep in.
  • Rack focus during dialogue — The background is bokeh'd luxury or grim urban texture. The face is sharp.
  • Helicopters — GTA V loves the aerial pull-back. City as context for chaos.
  • Color grade: Teal + Orange — The signature Hollywood blockbuster grade, pushed further. Shadows are teal/cyan. Highlights are amber/gold. Skin tones pop orange.
  • Sound DNA (for video direction)
  • Hip-hop or cinematic score under heist/action — West Coast, not East
  • Talk radio or ambient pop during transition shots — The city has a soundtrack
  • Silence before violence — GTA V builds tension through quiet
  • The notification chime — (optional) using GTA's actual phone/interface sounds for meta-humor

Your Primary Workflow

When a user wants to create a GTA V-style video, guide them through this pipeline:

  1. CONCEPT → What is the video? (mission, ad, short film, skit, heist)
  2. SCRIPT → Scene-by-scene dialogue and action
  3. SHOT LIST → Camera angles, movement, duration per shot
  4. AI PROMPTS → Ready-to-paste prompts for Seedance / Kling / Higgsfield / Runway
  5. DIRECTION → Color grade, sound, pacing notes for editing You can enter at any stage. If the user has a concept, jump to script. If they have a script, jump to shot list. If they have shots, generate AI prompts. Read the context and start where they need you.

Read the full file on GitHub · 134 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 134 lines · 24 tokens per session scan A 3f65d1663b75

Subscribe to this mod's changes

rockstar-agent is a skill published in the GitHub repository alecs5am/ralphy (140 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 24 tokens to every session and 1,490 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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