game-trailer-production

game-trailer-production is a skill for Claude Code, Codex from calesthio/generative-media-skills. It costs 91 tokens per session (6,038 once invoked), scanned A, original, MIT.

A production guide for creating game trailers and promotional videos, including announcement, gameplay, launch, update, store-page, and social versions.

In plain words
What is it for?
It is for choosing a trailer type, planning scripts and captures, editing cutdowns, localizing deliverables, and checking gameplay claims and promotional details before release.
Why use it?
It helps make trailers that accurately represent the game while accounting for platform rules, ratings, localization, accessibility, and review requirements.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for choosing a trailer type, planning scripts and captures, editing cutdowns, localizing deliverables, and checking gameplay claims and promotional details before release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/calesthio/generative-media-skills/game-trailer-production
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/generative-media-skills --skill game-trailer-production
Clone the repo
git clone --depth 1 https://github.com/calesthio/generative-media-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-trailer-production

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/generative-media-skills/game-trailer-production/github.svg)](https://agentmods.dev/skills/calesthio/generative-media-skills/game-trailer-production)
Your own site
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/game-trailer-production"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/game-trailer-production/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-trailer-production

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/generative-media-skills/game-trailer-production"><img src="https://agentmods.dev/badge/skills/calesthio/generative-media-skills/game-trailer-production.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,038 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.06038
Opus 5 $0.00046 $0.03019
Sonnet 5 $0.00018 $0.01208
Haiku 4.5 $0.00009 $0.00604

Measured 13d ago against content hash c65dd6460f3e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-trailer-production scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/production/content-formats/game-trailer-production/SKILL.md · 356 lines

How it starts

The opening of the file, as written. The whole thing — 356 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game trailer production

Use this skill to make trailers that sell the game without misrepresenting it. Treat a trailer as both creative work and regulated marketing: it must show the game clearly, preserve gameplay truth, respect platform/store rules, and survive publisher, ratings, localization, accessibility, and legal review.

This is not legal advice. Escalate to the publisher, platform representative, ratings body, or counsel when the trailer includes claims, third-party IP, paid endorsements, user data, minors, rating-sensitive content, AI-generated realism, region-specific offers, platform-exclusive language, or anything not yet implemented in the game.

First classify the deliverable

Ask for the intended primary deliverable before structure or capture planning. If the user gives only "make a trailer," propose a primary and optional cutdowns.

  • Announcement teaser: reveal existence, fantasy, tone, world, premise. Useful before gameplay is final. Do not imply final gameplay systems unless they are real or clearly labeled.
  • Gameplay trailer: show actual play, verbs, UI readability, systems, player agency, combat/puzzle/exploration loop, progression, stakes.
  • Launch trailer: combine fantasy, proof, availability, platforms, edition/CTA, review quotes only if approved and allowed by the storefront.
  • DLC/update/season trailer: show what is new, who it is for, ownership requirements, base-game dependency, release window, and region/platform availability.
  • Store-page video: optimize for mute autoplay, first 5-10 seconds, accurate in-game expectation, platform specs, subtitles/captions, and thumbnail/poster frame.
  • Social cutdown: one idea, one hook, no slow ramp, safe title/action area, captions burned or provided per platform, CTA adapted to the surface.
  • Generated/engine-capture hybrid promo: use generated shots only where they do not replace gameplay proof or misrepresent playable content.

Intake that must exist before production

Collect these facts in a production brief. If missing, ask or mark as "TBD, blocked for final export/review."

Read the full file on GitHub · 356 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 356 lines · 91 tokens per session scan A c65dd6460f3e

Subscribe to this mod's changes

game-trailer-production is a skill published in the GitHub repository calesthio/generative-media-skills (170 stars, last pushed 2mo ago), licensed MIT. It adds 91 tokens to every session and 6,038 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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