spriteatlas

spriteatlas is a skill for Claude Code, Codex from AlexeyPerov/Unity-Open-MCP. It costs 0 tokens per session (1,617 once invoked), scanned A, original, MIT.

A bridge for creating and editing Unity SpriteAtlas assets, which pack multiple 2D images into a texture for games, from an AI agent.

In plain words
What is it for?
Authoring SpriteAtlas assets and adjusting their packing and texture settings in Unity.
Why use it?
It gives an agent access to sprite packing and related texture settings inside an open Unity project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Authoring SpriteAtlas assets and adjusting their packing and texture settings in Unity.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alexeyperov/unity-open-mcp/spriteatlas
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AlexeyPerov/Unity-Open-MCP --skill spriteatlas
Clone the repo
git clone --depth 1 https://github.com/AlexeyPerov/Unity-Open-MCP

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spriteatlas

README.md
[![agentmods](https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/spriteatlas/github.svg)](https://agentmods.dev/skills/alexeyperov/unity-open-mcp/spriteatlas)
Your own site
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/spriteatlas"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/spriteatlas/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for spriteatlas

Your own site · 80×15
<a href="https://agentmods.dev/skills/alexeyperov/unity-open-mcp/spriteatlas"><img src="https://agentmods.dev/badge/skills/alexeyperov/unity-open-mcp/spriteatlas.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,617 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01617
Opus 5 $0.00000 $0.00809
Sonnet 5 $0.00000 $0.00323
Haiku 4.5 $0.00000 $0.00162

Measured 10d ago against content hash c60d62b0efe5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

spriteatlas scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/extensions/spriteatlas/SKILL.md · 150 lines

How it starts

The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Open MCP — SpriteAtlas Extension

Skill for AI agents driving Unity SpriteAtlas assets in a project through the unity-open-mcp MCP server.

This domain is embedded in the bridge and opt-in. Its tools use the built-in 2D module (SpriteAtlas / SpriteAtlasAsset / SpriteAtlasPackingSettings / SpriteAtlasTextureSettings in UnityEngine.U2D / UnityEditor.U2D) — no Unity package install is required, and they compile into every bridge build. Its tool group is hidden from ListTools until the connected session activates it.

Preconditions

  • Unity Editor is open with the target project.
  • unity_open_mcp_ping returns connected: true.
  • The sprite2d tool group is activated — call unity_open_mcp_manage_tools(action="activate", group="sprite2d") before invoking any SpriteAtlas (or Texture) tool. Fresh sessions start with two default-on groups (core and gate-and-verify); activate the other groups you need on demand. Because the 2D module is built-in, capabilities always reports the sprite2d group as available: true (no domainDefine).

Tool prefix

unity_open_mcp_spriteatlas_* — SpriteAtlas authoring. The sprite2d group is shared with the Texture import family (unity_open_mcp_texture_*); see the Texture extension skill for the import half of the 2D art pipeline.

Mutating tools accept the standard paths_hint and run the full gate path (editor_settle lifecycle — the .spriteatlas asset is written and reimported); read-only tools (spriteatlas_get, spriteatlas_list) are gate-free.

Authoring model

A .spriteatlas file stores a SpriteAtlasAsset (the authoring object); the runtime SpriteAtlas is the packed artifact produced from it. These tools author via SpriteAtlasAsset.Load / Save and mutate packables via Add / Remove. Packables are Object references (Sprite / Texture / DefaultAsset folder); they are resolved by Assets/-rooted path and reported back by path + type so you can round-trip without instance ids.

Read the full file on GitHub · 150 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 150 lines · 0 tokens per session scan A c60d62b0efe5

Subscribe to this mod's changes

spriteatlas is a skill published in the GitHub repository AlexeyPerov/Unity-Open-MCP (12 stars, last pushed 12d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,617 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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