ansible-f1: Skill for Cursor

.cursor/skills/game-architecture/SKILL.md

game-architecture is a skill for Cursor from ansible-tmm/ansible-f1. It costs 47 tokens per session (961 once invoked), scanned A, original, GPL-3.0.

A guide to the structure of a Three.js arcade game called Built to Automate. It explains the game's architecture, state machine, and the responsibilities of its modules.

In plain words
What is it for?
Use it when learning the game codebase, debugging state problems, or changing how its systems work together. It is focused on the game's architecture and state transitions.
Why use it?
It helps developers understand how the game's systems connect before changing code. That makes it easier to trace state-related bugs and choose the correct module for a fix.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is ansible-tmm/ansible-f1's own configuration. It tells Cursor how to work on ansible-f1 itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ansible-f1 configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ansible-tmm/ansible-f1. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ansible-tmm/ansible-f1/main/.cursor/skills/game-architecture/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/ansible-tmm/ansible-f1

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-architecture

README.md
[![agentmods](https://agentmods.dev/badge/skills/ansible-tmm/ansible-f1/game-architecture/github.svg)](https://agentmods.dev/skills/ansible-tmm/ansible-f1/game-architecture)
Your own site
<a href="https://agentmods.dev/skills/ansible-tmm/ansible-f1/game-architecture"><img src="https://agentmods.dev/badge/skills/ansible-tmm/ansible-f1/game-architecture/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-architecture

Your own site · 80×15
<a href="https://agentmods.dev/skills/ansible-tmm/ansible-f1/game-architecture"><img src="https://agentmods.dev/badge/skills/ansible-tmm/ansible-f1/game-architecture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 961 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00961
Opus 5.5 $0.00019 $0.00384
Sonnet 5.5 $0.00009 $0.00192
Haiku 4.5 $0.00005 $0.00096

Measured 2mo ago against content hash f7fc183d39fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/game-architecture/SKILL.md · 68 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 68 lines · 47 tokens per session scan A f7fc183d39fa

Subscribe to this mod's changes

game-architecture is a skill published in the GitHub repository ansible-tmm/ansible-f1 (2 stars, last pushed 5mo ago), licensed GPL-3.0. It adds 47 tokens to every session and 961 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

game-architecture compared with skills from other repositories

game-architecture next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
game-architectureansible-tmm/ansible-f1Skill25mo agoGPL-3.0A47Cursor
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k10d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex