vskill: Skill for Claude Code

.claude/skills/three/SKILL.md

three is a skill for Claude Code from anton-abyzov/vskill. It costs 50 tokens per session (882 once invoked), scanned A, a copy of three, MIT.

A guide for using Three.js, a JavaScript library for 3D graphics, inside HyperFrames compositions. It explains how scenes respond to exact timeline positions.

In plain words
What is it for?
Use it when building 3D scenes, WebGL layers, camera movement, model or texture loading, shaders, or timeline-controlled animation in HyperFrames.
Why use it?
It prevents animation from depending on real-time playback, which can make frame-by-frame rendering and seeking unreliable.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is anton-abyzov/vskill's own configuration. It tells Claude Code how to work on vskill itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vskill configures →

Reuse

Borrowing it

Nothing to install: this file belongs to anton-abyzov/vskill. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/anton-abyzov/vskill/main/.claude/skills/three/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/anton-abyzov/vskill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for three

README.md
[![agentmods](https://agentmods.dev/badge/skills/anton-abyzov/vskill/three/github.svg)](https://agentmods.dev/skills/anton-abyzov/vskill/three)
Your own site
<a href="https://agentmods.dev/skills/anton-abyzov/vskill/three"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/three/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for three

Your own site · 80×15
<a href="https://agentmods.dev/skills/anton-abyzov/vskill/three"><img src="https://agentmods.dev/badge/skills/anton-abyzov/vskill/three.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 882 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.00882
Opus 5.5 $0.00020 $0.00353
Sonnet 5.5 $0.00010 $0.00176
Haiku 4.5 $0.00005 $0.00088

Measured 1mo ago against content hash 5ac2038fff24, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

three scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to three — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/three/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js for HyperFrames

HyperFrames supports Three.js through its three runtime adapter. The adapter does not own your scene. It publishes HyperFrames time and dispatches a seek event so your composition can render the exact frame.

Contract

  • Create the scene, camera, renderer, materials, and assets synchronously when possible.
  • Render from HyperFrames time, not wall-clock time.
  • Listen for the hf-seek event and render exactly that time.
  • Load models, textures, and HDRIs before render-critical seeking. Do not fetch them at seek time.
  • Avoid requestAnimationFrame or renderer.setAnimationLoop as the source of truth for render-critical motion.

The adapter sets window.__hfThreeTime and dispatches new CustomEvent("hf-seek", { detail: { time } }) on each seek.

Basic Pattern

<canvas id="three-layer"></canvas>
<script type="module">
  import * as THREE from "https://cdn.jsdelivr.net/npm/[email protected]/+esm";

  const canvas = document.getElementById("three-layer");
  const renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
  // Match these to your composition's frame size.
  renderer.setSize(1920, 1080, false);
  renderer.setPixelRatio(1);

  const scene = new THREE.Scene();
  const camera = new THREE.PerspectiveCamera(35, 1920 / 1080, 0.1, 100);
  camera.position.set(0, 0, 6);

  const mesh = new THREE.Mesh(
    new THREE.IcosahedronGeometry(1.4, 4),
    new THREE.MeshStandardMaterial({ color: 0x64d2ff, roughness: 0.38 }),
  );
  scene.add(mesh);
  scene.add(new THREE.HemisphereLight(0xffffff, 0x223344, 2));

  function renderAt(time) {
    mesh.rotation.y = time * 0.7;
    mesh.rotation.x = Math.sin(time * 0.6) * 0.16;
    renderer.render(scene, camera);
  }

  window.addEventListener("hf-seek", (event) => {
    renderAt(event.detail.time);
  });

  renderAt(window.__hfThreeTime || 0);
</script>
#three-layer {
  width: 100%;
  height: 100%;
  display: block;
}

AnimationMixer Pattern

For GLTF or authored clip animation, seek the mixer directly:

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 108 lines · 50 tokens per session scan A 5ac2038fff24

Subscribe to this mod's changes

three is a skill published in the GitHub repository anton-abyzov/vskill (48 stars, last pushed yesterday), licensed MIT. It adds 50 tokens to every session and 882 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 97% identical to three, differing in 1 line, and is treated as a copy.

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