seedance-characters

seedance-characters is a skill for Claude Code from anymouschina/TapCanvas. It costs 43 tokens per session (1,039 once invoked), scanned A, a copy of seedance-characters, MIT.

A guide for keeping characters recognisable and consistent in Seedance videos. It covers identity, wardrobe continuity, multiple-character positioning, hand safety, expressions, likeness, and performance direction.

In plain words
What is it for?
Use it to plan recurring characters, multi-person blocking, stable outfits, facial expressions, hand details, and likeness-sensitive video scenes.
Why use it?
It helps prevent faces, clothing, body details, eyelines, and emotions from drifting between shots. It also turns a character's goal and behaviour into clearer performance instructions.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it to plan recurring characters, multi-person blocking, stable outfits, facial expressions, hand details, and likeness-sensitive video scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/anymouschina/tapcanvas/seedance-characters
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add anymouschina/TapCanvas --skill seedance-characters
Clone the repo
git clone --depth 1 https://github.com/anymouschina/TapCanvas

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-characters

README.md
[![agentmods](https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-characters/github.svg)](https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-characters)
Your own site
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-characters"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-characters/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-characters

Your own site · 80×15
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-characters"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-characters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,039 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01039
Opus 5.5 $0.00017 $0.00416
Sonnet 5.5 $0.00009 $0.00208
Haiku 4.5 $0.00004 $0.00104

Measured 1mo ago against content hash 9e7c00516000, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

seedance-characters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to seedance-characters — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

apps/agents-cli/skills/seedance-20/skills/seedance-characters/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-characters

Surface reference contract: literal @Image1 examples below are Seedance 2.0 surface syntax, not a required character-tag form. Emit only exact tokens supplied by the user or active structured surface; otherwise use stable neutral character names and the active structured reference fields.

Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style.

Load [ref:shot-list-continuity] when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots. Load [ref:directing-engine] to direct performance: give each character a playable objective, show subtext through contradiction between word and action, and keep one performance register consistent with the project's directorial voice.

Intent

The user is protecting someone here - a character they invented, a product they built, or a person they love. Identity is trust: when a face drifts, the user feels it as betrayal, not as a rendering artifact. Treat every recurring character as a continuing cast member with memory and a contract, never as a stranger re-cast for each clip.

Character Contract

Assign each character a stable tag: Character A, Character B, @Image1 subject, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent.

Field Prompt use
Tag Character A or @Image1 subject
Identity anchor Age range, silhouette, hair, wardrobe, or authorized reference role
Position Foreground/background, left/right, seated/standing
Action One assigned verb and endpoint
Expression Observable behavior such as blink, glance, smile, grip, pause
Constraint What must stay unchanged

Multi-Character Blocking

Read the full file on GitHub · 74 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 74 lines · 43 tokens per session scan A 9e7c00516000

Subscribe to this mod's changes

seedance-characters is a skill published in the GitHub repository anymouschina/TapCanvas (686 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 1,039 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to seedance-characters, differing in 8 lines, and is treated as a copy.

Related

Other skills, from other repositories

seedance-characters

This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.

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