Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add anymouschina/TapCanvas --skill seedance-charactersgit clone --depth 1 https://github.com/anymouschina/TapCanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-characters)<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-characters"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-characters/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/anymouschina/tapcanvas/seedance-characters"><img src="https://agentmods.dev/badge/skills/anymouschina/tapcanvas/seedance-characters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01039 |
| Opus 5.5 | $0.00017 | $0.00416 |
| Sonnet 5.5 | $0.00009 | $0.00208 |
| Haiku 4.5 | $0.00004 | $0.00104 |
Grade A, and why
seedance-characters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
88% identical to seedance-characters — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.
seedance-characters
Surface reference contract: literal @Image1 examples below are Seedance 2.0 surface syntax, not a required character-tag form. Emit only exact tokens supplied by the user or active structured surface; otherwise use stable neutral character names and the active structured reference fields.
Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style.
Load [ref:shot-list-continuity] when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots. Load [ref:directing-engine] to direct performance: give each character a playable objective, show subtext through contradiction between word and action, and keep one performance register consistent with the project's directorial voice.
Intent
The user is protecting someone here - a character they invented, a product they built, or a person they love. Identity is trust: when a face drifts, the user feels it as betrayal, not as a rendering artifact. Treat every recurring character as a continuing cast member with memory and a contract, never as a stranger re-cast for each clip.
Character Contract
Assign each character a stable tag: Character A, Character B, @Image1 subject, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent.
| Field | Prompt use |
|---|---|
| Tag | Character A or @Image1 subject |
| Identity anchor | Age range, silhouette, hair, wardrobe, or authorized reference role |
| Position | Foreground/background, left/right, seated/standing |
| Action | One assigned verb and endpoint |
| Expression | Observable behavior such as blink, glance, smile, grip, pause |
| Constraint | What must stay unchanged |
Multi-Character Blocking
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 74 lines · 43 tokens per session scan A 9e7c00516000
seedance-characters is a skill published in the GitHub repository anymouschina/TapCanvas (686 stars, last pushed today), licensed MIT. It adds 43 tokens to every session and 1,039 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to seedance-characters, differing in 8 lines, and is treated as a copy.
Other skills, from other repositories
seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
brand
Use when brand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
dramake
A production workflow for turning an idea, story, script, storyboard, or existing footage into a short AI drama or film. It covers planning, generation, voice, editing, and quality checks for formats such as vertical and horizontal video.