seedance-characters

seedance-characters is a skill for Claude Code from Emily2040/seedance-2.0. It costs 43 tokens per session (1,013 once invoked), scanned A, original, MIT.

Guidance for keeping generated video characters looking and behaving consistently across shots. It covers identity, clothing, multiple-character staging, hand safety, expressions, and likeness-sensitive work.

In plain words
What is it for?
Use it when writing prompts for recurring characters, several characters in one scene, consistent wardrobes or props, controlled eyelines, hand details, expressions, or recognizable likenesses.
Why use it?
Generative video can change a character's face, clothing, position, or performance between shots. These rules reduce ambiguity and preserve continuity.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: built for openclaw.

Good fit Use it when writing prompts for recurring characters, several characters in one scene, consistent wardrobes or props, controlled eyelines, hand details, expressions, or recognizable likenesses.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/emily2040/seedance-2.0/seedance-characters
About the project

seedance-2.0 is an agent-driven production pipeline for creating AI films from text, images, videos, and references, including audio and platform-specific workflows. Filmmakers and creators use it to plan scenes and generate coherent prompts for Seedance-related tools, while the catalogue contains skills from that workflow.

Emily2040/seedance-2.0 · 7,279 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Emily2040/seedance-2.0 --skill seedance-characters
Clone the repo
git clone --depth 1 https://github.com/Emily2040/seedance-2.0

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for seedance-characters

README.md
[![agentmods](https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-characters/github.svg)](https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-characters)
Your own site
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-characters"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-characters/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for seedance-characters

Your own site · 80×15
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-characters"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-characters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,013 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01013
Opus 5 $0.00022 $0.00507
Sonnet 5 $0.00009 $0.00203
Haiku 4.5 $0.00004 $0.00101

Measured 5d ago against content hash f524d24f8f44, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

seedance-characters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

skills/seedance-characters/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

seedance-characters

Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style.

Load shot-list-continuity when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots. Load directing-engine to deepen performance after the canonical lane decision. For dramatic acting, use playable objectives and subtext; for observation or direct expression, preserve the requested movement, rhythm, or delight without inventing a conflict. Keep the intended performance register consistent with the project's voice.

Intent

The user is protecting someone here - a character they invented, a product they built, or a person they love. Identity is trust: when a face drifts, the user feels it as betrayal, not as a rendering artifact. Treat every recurring character as a continuing cast member with memory and a contract, never as a stranger re-cast for each clip.

Character Contract

Assign each character a stable tag: Character A, Character B, @Image1 subject, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent.

Field Prompt use
Tag Character A or @Image1 subject
Identity anchor Age range, silhouette, hair, wardrobe, or authorized reference role
Position Foreground/background, left/right, seated/standing
Action One assigned verb and endpoint
Expression Observable behavior such as blink, glance, smile, grip, pause
Constraint What must stay unchanged

Multi-Character Blocking

Assign actions separately: Character A lowers the envelope; Character B remains in the doorway. Do not write they argue dramatically when the model must decide who moves. If contact occurs, describe the contact point and endpoint. For crowd scenes, identify the hero subject and keep background motion simple.

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed f524d24f8f44
  2. 12d ago First seen · 72 lines · 43 tokens per session scan A 1db60a2e0f42

Subscribe to this mod's changes

seedance-characters is a skill published in the GitHub repository Emily2040/seedance-2.0 (7,279 stars, last pushed 4d ago), licensed MIT. It adds 43 tokens to every session and 1,013 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

seedance-characters

This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.

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This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.

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