seedance-2.0 is an agent-driven production pipeline for creating AI films from text, images, videos, and references, including audio and platform-specific workflows. Filmmakers and creators use it to plan scenes and generate coherent prompts for Seedance-related tools, while the catalogue contains skills from that workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Emily2040/seedance-2.0 --skill seedance-charactersgit clone --depth 1 https://github.com/Emily2040/seedance-2.0Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-characters)<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-characters"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-characters/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/emily2040/seedance-2.0/seedance-characters"><img src="https://agentmods.dev/badge/skills/emily2040/seedance-2.0/seedance-characters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01013 |
| Opus 5 | $0.00022 | $0.00507 |
| Sonnet 5 | $0.00009 | $0.00203 |
| Haiku 4.5 | $0.00004 | $0.00101 |
Grade A, and why
seedance-characters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
3 near-identical copies found in the catalogue:
- seedance-characters — 95% identical, 6 lines differ
- seedance-characters — 95% identical, 6 lines differ
- seedance-characters — 94% identical, 10 lines differ
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
seedance-characters
Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style.
Load shot-list-continuity when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots. Load directing-engine to deepen performance after the canonical lane decision. For dramatic acting, use playable objectives and subtext; for observation or direct expression, preserve the requested movement, rhythm, or delight without inventing a conflict. Keep the intended performance register consistent with the project's voice.
Intent
The user is protecting someone here - a character they invented, a product they built, or a person they love. Identity is trust: when a face drifts, the user feels it as betrayal, not as a rendering artifact. Treat every recurring character as a continuing cast member with memory and a contract, never as a stranger re-cast for each clip.
Character Contract
Assign each character a stable tag: Character A, Character B, @Image1 subject, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent.
| Field | Prompt use |
|---|---|
| Tag | Character A or @Image1 subject |
| Identity anchor | Age range, silhouette, hair, wardrobe, or authorized reference role |
| Position | Foreground/background, left/right, seated/standing |
| Action | One assigned verb and endpoint |
| Expression | Observable behavior such as blink, glance, smile, grip, pause |
| Constraint | What must stay unchanged |
Multi-Character Blocking
Assign actions separately: Character A lowers the envelope; Character B remains in the doorway. Do not write they argue dramatically when the model must decide who moves. If contact occurs, describe the contact point and endpoint. For crowd scenes, identify the hero subject and keep background motion simple.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago Changed f524d24f8f44
- 12d ago First seen · 72 lines · 43 tokens per session scan A 1db60a2e0f42
seedance-characters is a skill published in the GitHub repository Emily2040/seedance-2.0 (7,279 stars, last pushed 4d ago), licensed MIT. It adds 43 tokens to every session and 1,013 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
brand
Use when brand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
winapp-find-api
Agent-first search and inspection of the Windows/WinRT API surface (types, members, enums, namespaces) available to a project, resolved from its referenced .winmd/.dll metadata — or, outside any project, from the machine-wide Windows SDK. Built primarily for AI coding agents to ground code generation in real metadata…
winapp-setup
Set up a Windows app project for MSIX packaging, Windows SDK access, or Windows API usage, or scaffold a brand-new WinUI 3 app. Use when creating or scaffolding a new WinUI app from scratch, adding Windows support to an Electron, .NET, C++, Rust, Flutter, or Tauri project, or restoring SDK packages after cloning.