adapt

A design adaptation guide for making interfaces work across screen sizes, devices, platforms, and usage situations. It covers responsive layouts, breakpoints, flexible sizing, and touch-friendly controls.

In plain words
What is it for?
Use it to adapt desktop interfaces for phones and tablets, choose responsive breakpoints, improve touch targets, and support different orientations or usage contexts.
Why use it?
A layout designed for one screen or input method can become hard to use elsewhere. These guidelines help account for device size, touch input, connection limits, and how people use the product.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/arnabdeypolimi/claude_code_setup/adapt
Any agent
npx skills add arnabdeypolimi/claude_code_setup --skill adapt
Clone the repo
git clone --depth 1 https://github.com/arnabdeypolimi/claude_code_setup

Made for: Claude Code, Codex.

Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,525 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00051 $0.01525
Opus 5 $0.00026 $0.00763
Sonnet 5 $0.00010 $0.00305
Haiku 4.5 $0.00005 $0.00153

Measured 2d ago against content hash a960b3dec6b0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

adapt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to adapt — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/adapt/SKILL.md · 198 lines

How it starts

The opening of the file, as written. The whole thing — 198 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.

MANDATORY PREPARATION

Invoke /frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. Additionally gather: target platforms/devices and usage contexts.


Assess Adaptation Challenge

Understand what needs adaptation and why:

  1. Identify the source context:

    • What was it designed for originally? (Desktop web? Mobile app?)
    • What assumptions were made? (Large screen? Mouse input? Fast connection?)
    • What works well in current context?
  2. Understand target context:

    • Device: Mobile, tablet, desktop, TV, watch, print?
    • Input method: Touch, mouse, keyboard, voice, gamepad?
    • Screen constraints: Size, resolution, orientation?
    • Connection: Fast wifi, slow 3G, offline?
    • Usage context: On-the-go vs desk, quick glance vs focused reading?
    • User expectations: What do users expect on this platform?
  3. Identify adaptation challenges:

    • What won't fit? (Content, navigation, features)
    • What won't work? (Hover states on touch, tiny touch targets)
    • What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)

CRITICAL: Adaptation is not just scaling - it's rethinking the experience for the new context.

Plan Adaptation Strategy

Create context-appropriate strategy:

Mobile Adaptation (Desktop → Mobile)

Layout Strategy:

  • Single column instead of multi-column
  • Vertical stacking instead of side-by-side
  • Full-width components instead of fixed widths
  • Bottom navigation instead of top/side navigation

Interaction Strategy:

  • Touch targets 44x44px minimum (not hover-dependent)
  • Swipe gestures where appropriate (lists, carousels)
  • Bottom sheets instead of dropdowns
  • Thumbs-first design (controls within thumb reach)
  • Larger tap areas with more spacing

Read the full file on GitHub · 198 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 198 lines · 51 tokens per session scan A a960b3dec6b0

Subscribe to this mod's changes

adapt is a skill published in the GitHub repository arnabdeypolimi/claude_code_setup (4 stars, last pushed 3mo ago), licensed MIT. It adds 51 tokens to every session and 1,525 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to adapt, differing in 6 lines, and is treated as a copy.

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