roblox-animation-audio-feedback

roblox-animation-audio-feedback is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 48 tokens per session (365 once invoked), scanned A, original, MIT.

A skill for making actions in Roblox clearer and more satisfying through animation, sound, visual effects, interface changes, and reactions in the game world.

In plain words
What is it for?
Use it to improve movement, combat, rewards, purchases, unlocks, emotes, interface transitions, and other gameplay feedback.
Why use it?
It helps players understand what happened without making effects confusing or slowing down mobile devices.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to improve movement, combat, rewards, purchases, unlocks, emotes, interface transitions, and other gameplay feedback.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-animation-audio-feedback
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-animation-audio-feedback
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-animation-audio-feedback

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-animation-audio-feedback/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-animation-audio-feedback)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-animation-audio-feedback"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-animation-audio-feedback/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-animation-audio-feedback

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-animation-audio-feedback"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-animation-audio-feedback.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 365 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.00365
Opus 5 $0.00024 $0.00182
Sonnet 5 $0.00010 $0.00073
Haiku 4.5 $0.00005 $0.00036

Measured 11d ago against content hash 266a9338d7ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-animation-audio-feedback scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-animation-audio-feedback/SKILL.md · 53 lines

What it actually says

Roblox Animation Audio Feedback

Goal

Make every core action feel satisfying and understandable.

Feedback Stack

Use layered feedback:

  • Animation: anticipation, impact, recovery.
  • Sound: action, hit, reward, failure, purchase, unlock.
  • VFX: particles, highlights, trails, popups, camera-safe effects.
  • UI: counters tick, bars fill, buttons press, reward deltas appear.
  • World response: object changes, enemy reaction, collectible burst.

Rules

  • Feedback must clarify state, not obscure it.
  • Keep first-session effects readable and quick.
  • Budget particles, transparency, lights, and looping sounds for mobile.
  • Use consistent audio language for success, danger, rarity, and progression.
  • Make rare rewards feel distinct without requiring long animations.

MCP Workflow

  1. Search scripts and assets for animation, sound, reward, and effect hooks.
  2. Inspect relevant instances with search_game_tree and inspect_instance.
  3. Use search_asset for audio/visual assets before generating new ones.
  4. Patch trigger code with multi_edit or use execute_luau for instance setup.
  5. Playtest and capture with screen_capture.
  6. Check get_console_output.

Output

Return:

  • Feedback moments.
  • Asset or effect choices.
  • Trigger ownership.
  • Mobile performance risks.
  • Verification notes.

Next

Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 53 lines · 48 tokens per session scan A 266a9338d7ff

Subscribe to this mod's changes

roblox-animation-audio-feedback is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 365 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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