Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-creator-store-security-auditgit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-creator-store-security-audit)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-creator-store-security-audit"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-creator-store-security-audit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-creator-store-security-audit"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-creator-store-security-audit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00093 | $0.00971 |
| Opus 5 | $0.00046 | $0.00485 |
| Sonnet 5 | $0.00019 | $0.00194 |
| Haiku 4.5 | $0.00009 | $0.00097 |
Grade A, and why
roblox-creator-store-security-audit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Creator Store Security Audit
Goal
Treat every third-party Creator Store or Toolbox import as untrusted until inspected. Roblox documentation identifies third-party assets as a security risk because they can contain malicious scripts/backdoors, and Creator Store assets can include scripts. Audit before enabling, shipping, or building on imported behavior.
Source Baseline
When current policy or platform behavior matters, verify official Roblox docs first:
https://create.roblox.com/docs/scripting/security/third-party-vulnerabilitieshttps://create.roblox.com/docs/scripting/capabilitieshttps://create.roblox.com/docs/production/creator-store
Use the audit workflow even if Roblox adds platform protections. Platform safeguards reduce risk; they do not replace reading and understanding imported scripts.
Import Rule
For third-party model/package/gameplay/UI assets:
- Insert into a quarantine folder or isolated location.
- Do not enable HTTP requests or other security-sensitive settings because an imported asset prompts for it.
- Disable or remove imported scripts unless the game explicitly needs them and they pass review.
- Prefer visual-only extraction: keep meshes, parts, textures, sounds, particles, and UI art; remove unknown behavior.
- Record asset name, asset ID, creator/source, inserted path, and audit result.
MCP Audit Workflow
- Confirm Studio connection with
list_roblox_studios,set_active_studioif needed, andget_studio_state. - Locate the imported asset with
search_game_tree. - Inspect the imported root with
inspect_instance. - Search code with
script_grepfor suspicious patterns:requiregetfenvsetfenvloadstringHttpServiceGetObjectsInsertServiceMarketplaceServiceDataStoreMessagingServiceTeleportServiceRemoteEventRemoteFunctionrbxassetidassetstring.reversestring.charbytespawncoroutinewhile true
- Use
script_searchandscript_readon every importedScript,LocalScript, andModuleScript. - Inspect descendants for scripts hidden under unexpected objects, disabled scripts, deceptive names, or deeply nested containers.
- If scripts are not needed, remove or disable them with
multi_editor targetedexecute_luau. - Playtest in isolation with
start_stop_play, then checkget_console_output.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 99 lines · 93 tokens per session scan A 935178381d49
roblox-creator-store-security-audit is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 93 tokens to every session and 971 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
game-builder
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
2dimg2motion
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
img2mo-learn
Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…
gaming-expert
Build comprehensive game systems including gameplay mechanics, multiplayer infrastructure, analytics tracking, and monetization features. Use when the user mentions game development, Unity or Unreal, gameplay mechanics, multiplayer netcode, game analytics, or in-game monetization.
image-to-3d-pipeline
Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo). Use when: Créer un personnage 3D pour un site web - Mascotte, avatar, illustration interactive; Prototyper un asset de jeu - Character design, props…
game-gdd-author
Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use…