roblox-game-development-lifecycle

roblox-game-development-lifecycle is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 84 tokens per session (1,237 once invoked), scanned A, original, MIT.

A planning and coordination guide for taking a Roblox game from research and its initial idea through testing, launch, updates, and maintenance.

In plain words
What is it for?
Use it for broad Roblox projects: starting a game, continuing development, planning a roadmap, preparing for launch, improving a live game, or deciding what to do next.
Why use it?
It helps identify the game's current stage and the next useful checkpoint before more content is added, reducing production drift.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for broad Roblox projects: starting a game, continuing development, planning a roadmap, preparing for launch, improving a live game, or deciding what to do next.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-game-development-lifecycle
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-game-development-lifecycle
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-game-development-lifecycle

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,237 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.01237
Opus 5 $0.00042 $0.00619
Sonnet 5 $0.00017 $0.00247
Haiku 4.5 $0.00008 $0.00124

Measured 9d ago against content hash 63fe37ee49b5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

roblox-game-development-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-game-development-lifecycle/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Game Development Lifecycle

Goal

Keep Roblox development from drifting. For broad game-development requests, identify the current lifecycle phase, enforce the next useful gate, and route to the right specialist skills.

Lifecycle Phases

Use this order:

  1. Market and player research.
  2. Concept and core loop.
  3. Prototype.
  4. Vertical slice.
  5. Production.
  6. Internal QA and security.
  7. Soft launch or private testing.
  8. Polish and balance.
  9. Publishing and launch.
  10. Live ops.
  11. Maintenance and growth.

Do not scale content until the core loop, mobile usability, save/security basics, and retention signals are credible.

Session Start

For an existing Roblox place:

  1. Read project instructions and ROADMAP.md when present.
  2. Use roblox-studio-workflow to connect to Studio.
  3. Check the first incomplete roadmap item.
  4. If no roadmap exists, create or propose one with lifecycle phases and approval gates.
  5. Resume from the earliest phase whose exit criteria are not met.

Phase Routing

Use these specialist clusters:

  • Market and player research: roblox-game-ideas, roblox-genre-patterns, roblox-growth-marketing, roblox-publishing-discovery.
  • Concept and core loop: roblox-game-ideas, roblox-retention-monetization, roblox-economy-balancing, roblox-game-ux.
  • Prototype: roblox-studio-workflow, roblox-luau-architecture, roblox-ui-implementation, roblox-world-level-design, roblox-asset-pipeline.
  • Vertical slice: roblox-game-ux, roblox-animation-audio-feedback, roblox-datastore-persistence, roblox-quest-progression-systems, roblox-social-systems.
  • Production: roblox-luau-architecture, roblox-combat-systems, roblox-quest-progression-systems, roblox-social-systems, roblox-datastore-persistence, roblox-security-economy, roblox-asset-pipeline, roblox-world-level-design.
  • Internal QA and security: roblox-playtest-qa, roblox-mobile-playtest, roblox-performance-optimization, roblox-debugging-bugfix, roblox-security-economy, roblox-creator-store-security-audit, roblox-policy-compliance.
  • Soft launch or private testing: roblox-analytics-instrumentation, roblox-playtest-qa, roblox-mobile-playtest, roblox-release-operations, roblox-community-ops.
  • Polish and balance: roblox-economy-balancing, roblox-animation-audio-feedback, roblox-game-ux, roblox-performance-optimization, roblox-code-maintenance-refactor.
  • Publishing and launch: roblox-publishing-discovery, roblox-growth-marketing, roblox-policy-compliance, roblox-release-operations.
  • Live ops: roblox-liveops-roadmap, roblox-analytics-instrumentation, roblox-community-ops, roblox-quest-progression-systems, roblox-monetization-optimization.
  • Maintenance and growth: roblox-debugging-bugfix, roblox-code-maintenance-refactor, roblox-admin-tools-observability, roblox-community-ops, roblox-growth-marketing, roblox-monetization-optimization.

Read the full file on GitHub · 98 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 98 lines · 84 tokens per session scan A 63fe37ee49b5

Subscribe to this mod's changes

roblox-game-development-lifecycle is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 84 tokens to every session and 1,237 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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