Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-game-development-lifecyclegit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-game-development-lifecycle.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00084 | $0.01237 |
| Opus 5.5 | $0.00034 | $0.00495 |
| Sonnet 5.5 | $0.00017 | $0.00247 |
| Haiku 4.5 | $0.00008 | $0.00124 |
Grade A, and why
roblox-game-development-lifecycle scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Game Development Lifecycle
Goal
Keep Roblox development from drifting. For broad game-development requests, identify the current lifecycle phase, enforce the next useful gate, and route to the right specialist skills.
Lifecycle Phases
Use this order:
- Market and player research.
- Concept and core loop.
- Prototype.
- Vertical slice.
- Production.
- Internal QA and security.
- Soft launch or private testing.
- Polish and balance.
- Publishing and launch.
- Live ops.
- Maintenance and growth.
Do not scale content until the core loop, mobile usability, save/security basics, and retention signals are credible.
Session Start
For an existing Roblox place:
- Read project instructions and
ROADMAP.mdwhen present. - Use
roblox-studio-workflowto connect to Studio. - Check the first incomplete roadmap item.
- If no roadmap exists, create or propose one with lifecycle phases and approval gates.
- Resume from the earliest phase whose exit criteria are not met.
Phase Routing
Use these specialist clusters:
- Market and player research:
roblox-game-ideas,roblox-genre-patterns,roblox-growth-marketing,roblox-publishing-discovery. - Concept and core loop:
roblox-game-ideas,roblox-retention-monetization,roblox-economy-balancing,roblox-game-ux. - Prototype:
roblox-studio-workflow,roblox-luau-architecture,roblox-ui-implementation,roblox-world-level-design,roblox-asset-pipeline. - Vertical slice:
roblox-game-ux,roblox-animation-audio-feedback,roblox-datastore-persistence,roblox-quest-progression-systems,roblox-social-systems. - Production:
roblox-luau-architecture,roblox-combat-systems,roblox-quest-progression-systems,roblox-social-systems,roblox-datastore-persistence,roblox-security-economy,roblox-asset-pipeline,roblox-world-level-design. - Internal QA and security:
roblox-playtest-qa,roblox-mobile-playtest,roblox-performance-optimization,roblox-debugging-bugfix,roblox-security-economy,roblox-creator-store-security-audit,roblox-policy-compliance. - Soft launch or private testing:
roblox-analytics-instrumentation,roblox-playtest-qa,roblox-mobile-playtest,roblox-release-operations,roblox-community-ops. - Polish and balance:
roblox-economy-balancing,roblox-animation-audio-feedback,roblox-game-ux,roblox-performance-optimization,roblox-code-maintenance-refactor. - Publishing and launch:
roblox-publishing-discovery,roblox-growth-marketing,roblox-policy-compliance,roblox-release-operations. - Live ops:
roblox-liveops-roadmap,roblox-analytics-instrumentation,roblox-community-ops,roblox-quest-progression-systems,roblox-monetization-optimization. - Maintenance and growth:
roblox-debugging-bugfix,roblox-code-maintenance-refactor,roblox-admin-tools-observability,roblox-community-ops,roblox-growth-marketing,roblox-monetization-optimization.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 98 lines · 84 tokens per session scan A 63fe37ee49b5
roblox-game-development-lifecycle is a skill published in the GitHub repository AshExplained/roblox-skills (50 stars, last pushed 4mo ago), licensed MIT. It adds 84 tokens to every session and 1,237 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
roblox-game-development-lifecycle compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| roblox-game-development-lifecycleAshExplained/roblox-skills | Skill | 50 | 4mo ago | MIT | A | 84 | Claude Code, Codex |
| game-builderOneWave-AI/claude-skills | Skill | 415 | 18d ago | MIT | A | 0 | Claude Code, Codex |
| gamemaker-gmlMindrally/skills | Skill | 297 | 29d ago | Apache-2.0 | A | 76 | Claude Code |
| game-developmentMindrally/skills | Skill | 297 | 29d ago | Apache-2.0 | A | 23 | Claude Code |
| pixi-jsMindrally/skills | Skill | 297 | 29d ago | Apache-2.0 | A | 24 | Claude Code |
| luaMindrally/skills | Skill | 297 | 29d ago | Apache-2.0 | A | 21 | Claude Code |
| gaming-expertpersonamanagmentlayer/pcl | Skill | 44 | 11d ago | Apache-2.0 | A | 51 | Claude Code |