roblox-growth-marketing

roblox-growth-marketing is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 58 tokens per session (410 once invoked), scanned A, original, MIT.

A planning skill for attracting players to Roblox games through advertising, social media, creators, and platform promotion. It also checks whether the game's first session matches what its marketing promises.

In plain words
What is it for?
Use it to plan launches, Roblox sponsored promotion, trailers, TikTok and YouTube content, influencer outreach, creative tests, budgets, and retention-aware growth campaigns.
Why use it?
It helps organize player-acquisition work and reduce early drop-off caused by misleading promotion or a poor first session.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan launches, Roblox sponsored promotion, trailers, TikTok and YouTube content, influencer outreach, creative tests, budgets, and retention-aware growth campaigns.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-growth-marketing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-growth-marketing
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-growth-marketing

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-growth-marketing/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-growth-marketing)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-growth-marketing"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-growth-marketing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-growth-marketing

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-growth-marketing"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-growth-marketing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 410 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00410
Opus 5 $0.00029 $0.00205
Sonnet 5 $0.00012 $0.00082
Haiku 4.5 $0.00006 $0.00041

Measured 12d ago against content hash 4c4d433cbd1b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

roblox-growth-marketing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-growth-marketing/SKILL.md · 68 lines

What it actually says

Roblox Growth Marketing

Goal

Bring the right players into the game and make the first session match the marketing promise.

Growth Channels

Plan across:

  • Roblox sponsored experiences or platform-native paid promotion.
  • YouTube, TikTok, Shorts, and creator/influencer campaigns.
  • Trailers, thumbnails, gameplay clips, and update teasers.
  • Discord or community announcements when appropriate.
  • Cross-promotion from existing experiences or groups.
  • Update-driven reactivation campaigns.

Creative Strategy

  • Lead with the core fantasy and the most clickable moment.
  • Show real gameplay quickly.
  • Match the ad, thumbnail, and first 30 seconds of the game.
  • Test multiple hooks, visuals, and calls to action.
  • Avoid misleading clips that create early churn.
  • Use social proof only when it is real.

Launch Plan

Define:

  • Target player and genre expectation.
  • Launch date and content readiness.
  • Creator outreach list and pitch angle.
  • Short-form content calendar.
  • Paid promotion budget and test cells.
  • First update or event that gives players a reason to return.

Metrics

Track:

  • Click-through rate.
  • Cost per qualified player where paid ads are used.
  • First-action completion.
  • Session length.
  • D1 and D7 retention.
  • New player conversion to core loop, social action, and first purchase.

Output

Return:

  • Growth hypothesis.
  • Channel plan.
  • Creative concepts.
  • Launch-day checklist.
  • Metrics and iteration plan.
  • Risks where marketing promise and gameplay reality diverge.

Next

Measure campaign performance with roblox-analytics-instrumentation, and keep acquired players with the retention plan in roblox-liveops-roadmap.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 68 lines · 58 tokens per session scan A 4c4d433cbd1b

Subscribe to this mod's changes

roblox-growth-marketing is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 58 tokens to every session and 410 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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